Japanese culture through videogames

書誌事項

Japanese culture through videogames

Rachael Hutchinson

(RoutledgeCurzon contemporary Japan series, 80)

Routledge, 2019

  • : hbk
  • : pbk

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注記

Includes bibliographical references (p. [257]-284) and index

内容説明・目次

巻冊次

: hbk ISBN 9780367111380

内容説明

Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how 'Japan' has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

目次

Introduction Part 1: Japanese culture as playable object 1. Katamari Damacy: nostalgia and kitsch 2. Packaging the Past in Okami 3. Japan and its Others in fighting games Part 2: Ideology and critique in Japanese games 4. Absentee parents in the JRPG 5. Nuclear discourse in Final Fantasy 6. Bioethics meets nuclear crisis Part 3: History, memory, and re-imagining war 7. An uncomfortable genre: the Japanese war game 8. Hiroshima and violence in Metal Gear Solid 9. The colonial legacy Conclusions
巻冊次

: pbk ISBN 9780367728151

内容説明

Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how 'Japan' has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.

目次

Introduction Part 1: Japanese culture as playable object 1. Katamari Damacy: nostalgia and kitsch 2. Packaging the Past in Okami 3. Japan and its Others in fighting games Part 2: Ideology and critique in Japanese games 4. Absentee parents in the JRPG 5. Nuclear discourse in Final Fantasy 6. Bioethics meets nuclear crisis Part 3: History, memory, and re-imagining war 7. An uncomfortable genre: the Japanese war game 8. Hiroshima and violence in Metal Gear Solid 9. The colonial legacy Conclusions

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