A textbook of cultural economics
著者
書誌事項
A textbook of cultural economics
Cambridge University Press, 2019
2nd ed
- : pbk
- : hardback
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注記
Includes bibliographical references (p. [648]-669) and index
内容説明・目次
内容説明
Now in its second edition, A Textbook of Cultural Economics is an established resource for many courses, including economics of the arts, the cultural and media industries, and the digital creative economy. Authored by Ruth Towse, a widely recognised expert in cultural economics, the book offers a comprehensive, up-to-date overview and analysis of the field in the digital era. Written in an accessible style, and with suggestions for further reading, it covers a range of topics, from the more traditional arts to the creative industries (such as music, film, games, broadcasting, and publishing), as well as the economics of artists' labour, markets and copyright. This second edition considers the creative economy up to the present, emphasising the role of digitisation across the creative industries. It will appeal to students taking courses in the economics of art and culture, and can also be used in courses on arts management and cultural policy.
目次
- Part I. General Issues in Cultural Economics: 1. Introduction to cultural economics
- 2. Economic profile of the cultural sector
- 3. Economic organisation of markets in the creative industries
- 4. The digital creative economy
- 5. Production, costs and supply of cultural goods
- 6. Consumption, participation and demand for cultural goods and services
- 7. Welfare economics and public finance
- Part II. The 'Traditional' Arts and Heritage: 8. Economics of the performing arts
- 9. Economics of museums and heritage
- 10. Economics of festivals, cities of culture, creative cities and cultural tourism
- 11. Economic evaluation cultural policy
- Part III. Artists' Labour Markets and Copyright: 12. Economics of artists' labour markets
- 13. Economics of copyright
- Part IV. The Creative Industries: 14. Economics of creative industries
- 15. Economics of the music industry
- 16. Economics of the film industry
- 17. Economics of videogames
- 18. Economics of broadcasting
- 19. Economics of book publishing
- Part V. Conclusion: 20. Conclusion.
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