Sport and play in a digital world
著者
書誌事項
Sport and play in a digital world
(Ethics and sport)
Routledge, 2019, c2018
- : pbk
大学図書館所蔵 全4件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
"First issued in paperback 2019"--T.p. verso
Includes bibliographical references and index
内容説明・目次
内容説明
Digital technology plays an important role in the everyday lives of people. New types of 'digital sports', (sport) gaming, exergaming, cybersport and eSports increase in popularity all over the world and are even challenging the modern and hegemonic concept of sport. Modern games can hardly be compared with the first generation of electronic games, as the diversity of games has increased dramatically.
Philosophers (of sport) have much to say about these new forms of digital play. This book bridges the gap between 'game studies' and current topics within the philosophy of sport literature. It does so by dealing with a variety of topics in which the virtual or the electronic takes over, contradicts or melts with current sports as we know it. This book deals with a variety of conceptual and moral questions, such as: Can video games and eSports be considered as sports activities or not? Are motor skills a defining characteristic of eSports? Can the personal identity be explored within the virtual world? What is happening in a virtual (game) world? How playful is a virtual environment? How do moral standards change in a digital game and how does the game-person and role-playing relate to the real person?
This book was originally published as a special issue of Sport, Ethics and Philosophy.
目次
Introduction Ivo van Hilvoorde Virtual Domains for Sports and Games Jason Holt Embodiment and fundamental motor skills in eSports Ivo van Hilvoorde and Niek Pot Broadband and circuits: The place of public gaming in the history of sport Kalle Jonasson What kind of an activity is a virtual game? A Postmodern approach in relation to concept of Phantasm by Deleuze and the philosophy of Huizinga Baris Sentuna and Dincer Kanbur Personal identity and the Massively Multiplayer Online World Andrew Edgar Will robots ever play sports? Francisco Javier Lopez Frias and Jose Luis Perez Trivino An Earthless World: The Contemporary Enframing of Sport In Digital Games Steven Conway The Defining Components of the Cyborg: Cyborg-Athletes, Fictional or Real? Francisco Javier Lopez Frias
「Nielsen BookData」 より