Game theory for next generation wireless and communication networks : modeling, analysis, and design
Author(s)
Bibliographic Information
Game theory for next generation wireless and communication networks : modeling, analysis, and design
Cambridge University Press, 2019
- : hardback
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Other authors: Dusit Niyato, Walid Saad, Tamer Başar
Bibliography: p. 459-493
Includes index
Description and Table of Contents
Description
Discover the very latest game-theoretic approaches for designing, modeling, and optimizing emerging wireless communication networks and systems with this unique text. Providing a unified and comprehensive treatment throughout, it explains basic concepts and theories for designing novel distributed wireless networking mechanisms, describes emerging game-theoretic tools from an engineering perspective, and provides an extensive overview of recent applications. A wealth of new tools is covered - including matching theory and games with bounded rationality - and tutorial chapters show how to use these tools to solve current and future wireless networking problems in areas such as 5G networks, network virtualization, software defined networks, cloud computing, the Internet of Things, context-aware networks, green communications, and security. This is an ideal resource for telecommunications engineers, and researchers in industry and academia who are working on the design of efficient, scalable, and robust communication protocols for future wireless networks, as well as graduate students in these fields.
Table of Contents
- 1. Introduction
- Part I. Theory: 2. Matching games
- 3. Contract theory
- 4. Stochastic games
- 5. Games with bounded rationality
- 6. Learning in games
- 7. Equilibrium programming with equilibrium constraints
- 8. Miscellaneous games
- Part II. Applications: 9. Applications of game theory in Internet of Things
- 10. Applications of game theory in network virtualization
- 11. Applications of game theory in cloud networking
- 12. Applications of game theory in context-aware networks and mobile services
- 13. Applications of game theory for green communication networks
- 14. 4G, 5G and beyond
- 15. Security
- Notes
- References
- Index.
by "Nielsen BookData"