Gaming the system : nine games to teach American government through active learning
Author(s)
Bibliographic Information
Gaming the system : nine games to teach American government through active learning
Routledge, 2020
- : pbk
Available at / 1 libraries
-
No Libraries matched.
- Remove all filters.
Note
Includes index
Description and Table of Contents
Description
Gaming the System takes an active approach to learning about American government, using novel, exciting, and highly instructive games to help students learn politics by living it. These timeless games are the perfect complement to a core textbook in American government-covering key topics like the Constitution, the Supreme Court, Congress, political participation, campaigns and elections, the federal bureaucracy, the social contract, social movements, and public opinion-and can be applied to specific courses at other levels, as well.
For Instructors: These nine games are designed to be easily inserted into courses, with all but one fitting into one class session and all flexible enough to adapt or scale as needed. Games are designed so that students will be ready to play after minimal preparation and with little prior knowledge; instructors do not need to design or prepare any additional materials. An extensive instructor-only online resource provides everything needed to accompany each game:
summary and discussion of the pedagogical foundations on active learning and games;
instructions and advice for managing the game and staging under various logistical circumstances;
student handouts and scoresheets, and more.
For Students: These games immerse participants in crucial narratives, build content knowledge, and improve critical thinking skills-at the same time providing an entertaining way to learn key lessons about American government. Each chapter contains complete instructions, materials, and discussion questions in a concise and ready-to-use form, in addition to time-saving tools like scorecards and 'cheat sheets.' The games contribute to course understanding, lifelong learning, and meaningful citizenship.
Table of Contents
1. Introduction 2. Signing the Social Contract: A Game About the State of Nature 3. A More Perfect Union: A Game About the Constitutional Convention 4. Hard-Won Equality: A Game About Social Movements 5. Nomination Scrimmage: A Game About Primary/Caucus Strategy 6. Written by Committee: A Game About Lawmaking 7. A Best-Case Scenario: A Game About the Supreme Court 8. Agency and Oversight: A Game About Bureaucratic Politics 9. The Tragedy of the Lagoon: A Game About Resource Management 10. The People Have Spoken: A Game About Interest Groups and Messaging 11. Game Goulash
by "Nielsen BookData"