Gender and contemporary horror in comics, games and transmedia
著者
書誌事項
Gender and contemporary horror in comics, games and transmedia
(Emerald studies in popular culture and gender / series editors, Samantha Holland, Leeds Beckett)
Emerald, 2019
大学図書館所蔵 全2件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
Contemporary popular media has been marked by its startling ability to morph into a wide variety of formats, fed by the ongoing revolution in digital technology. Despite these significant changes, the horror genre has retained its attraction for audiences, and the representation of gender has been crucial to that appeal.
Gender and Contemporary Horror in Comic, Games and Transmedia examines the impact of media convergence on the horror genre, focusing on comic books and graphic novels, video games, audio broadcasts, and transmedia adaptations, as well as considering the increasingly proactive role of audiences in making media themselves. A wide range of scholars consider the effect of this new hybridity on established debates regarding the role of gender in the horror genre, offering vital new interpretations of identity and representation.
This book is an illuminating, exciting read for academics and students interested in the effect of changing media, and an evolving cultural landscape, on the established debates surrounding gender in the horror genre. The responses of the authors reflect both the possible limitations and the groundbreaking possibilities of this new era in horror.
目次
- Introduction Section One: Comics and Graphic Novels 1. Blood and Fire: Monstrous Women in Carrie and the 'Dark Phoenix Saga'
- Matt Linton 2. Anxiety and Mutation in Charles Burns' Black Hole and Junji Ito's Uzumaki
- Robert Shail Section Two: Video Games 3. 'Endure and Survive': Evolving Female Protagonists in Tomb Rider and The Last of Us
- Rebecca Jones 4. Horrific Things: Alien Isolation and the Queer Materiality of Gender, Desire and Being
- Merlin Seller 5. Shattered Identities: The Weakness of the Male Hero in the Silent Hill Game Franchise
- Tiago Jose Lemos Monteiro 6. Dad Rising? Playing the Father in Post-Apocalyptic Survival Horror Games
- Michael Fuchs and Klaus Rieser Section Three: Transmedia and Adaptation 7. 'It was an indescribable terror. So terrifying, I cannot begin to describe it. But it had tentacles': H.P. Lovecraft and His Impact on (Cult) Media
- Steven Gerrard 8. 'They have given life to a creation... a jigsaw of all our worst fears': Exploring Thematic Dichotomies in the Filmic Representation of Mary Shelley
- L.M.K. Sheppard and Richard Sheppard 9. Illusion, Reality, and Fearsome Femininity in Takashi Miike's Audition
- Kathryn Hemmann 10. Masculinity, Human Hierarchy, and American Exceptionalism in World War Z
- Kelly Doyle Section Four: Audiences, Fandom and Reception 11. Fans of the Alien Film Franchise: Creating a Fan-Specific Checklist
- Janelle Vermaak 12. 'It all comes down to your voice': Female Participation and Gender Identities at the San Sebastian Horror and Film Festival
- Rosanna Vivar 13. Will Slash Hannibal: Negotiating the Borders of Female Fandom in Hannibal
- Charlotte Baker Section Five: Audio and Podcasts 14. 'Mostly Void
- Partially Stars': Queer Masculinities in the Welcome to Night Vale Podcast
- Alison Bainbridge 15. Sightless Realms of Terror: Disembodied Voices and Sonic Immersion in Contemporary Horror Audio
- Richard J. Hand Conclusion
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