AI for games
Author(s)
Bibliographic Information
AI for games
CRC Press, c2019
3rd ed
- : hardback
- Other Title
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Artificial intelligence for games
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Note
Includes bibliographical references (p. 971-982) and index
Description and Table of Contents
Description
AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games.
Key Features
A comprehensive professional tutorial and reference to implement true AI in games
Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented
Revised and updated to cover new techniques and advances in AI
Walks the reader through the entire game AI development process
Table of Contents
Chapter 1 Introduction. Chapter 2 Game AI. Chapter 3 Movement. Chapter 4 Pathfinding. Chapter 5 Decision making. Chapter 6 Tactical and Strategic AI. Chapter 7 Learning. Chapter 8 Board Games. Chapter 9 Execution Management. Chapter 10 World Interfacing. Chapter 11 Tools and Content Creation. Chapter 12 Designing Game AI. Chapter 13 AI-Based Game Genres.
by "Nielsen BookData"