Interactive object-oriented programming in java : learn and test your programming skills
Author(s)
Bibliographic Information
Interactive object-oriented programming in java : learn and test your programming skills
(Books for professionals by professionals)
Apress , Springer Science+Business Media [distributor], c2020
2nd ed
- : pbk
Available at 1 libraries
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Note
Includes index
Description and Table of Contents
Description
Gain the fundamental concepts of object-oriented programming with examples in Java. This second edition comes with detailed coverage and enhanced discussion on fundamental topics such as inheritance, polymorphism, abstract classes, interfaces, and packages. This edition also includes discussions on multithread programming, generic programming, database programming, and exception handling mechanisms in Java. Finally, you will get a quick overview of design patterns including the full implementation of some important patterns.
Interactive Object-Oriented Programming in Java begins with the fundamental concepts of object-oriented programming alongside Q&A sessions to further explore the topic. The book concludes with FAQs from all chapters. It also contains a section to test your skills in the language basics with examples to understand Java fundamentals including loops, arrays, and strings. You'll use the Eclipse IDE to demonstrate the code examples in the book.
After reading the book, you will have enhanced your skills in object-oriented programming in Java and you will be able to extend them in interesting ways.
What You Will Learn
Discover object-oriented programming with Java
Test your programming skills
Crack Java-based interviews with confidence
Use the Eclipse IDE to write code and generate output
Who This Book Is For
Novice to intermediate programmers, software developers, and software testers.
Table of Contents
Part-I:* Chapter 1: Object-Oriented Programming Concepts * Chapter 2: Classes and Objects* Chapter 3: Classes and Objects in depth* Chapter 4: Inheritance* Chapter 5: Polymorphism* Chapter 6: Abstract class and Interface* Chapter 7: Package* Chapter 8: Use of Static Keyword* Chapter 9: Quick Recap on OOP principles
Part-II:* Chapter 10: Exceptions* Chapter 11: Multithreading* Chapter 12: Generic Programming* Chapter 13: Database Programming* Chapter 14: Some Important Features in Java
Part-III:* Chapter 15: An Introduction to Design Patterns* Chapter 16: Frequently Asked Questions
Appendices:Appendix A: Test Your Skill in Language FundamentalsAppendix B: Evolution of JavaAppendix cReferences
Index
by "Nielsen BookData"