Tourism fictions, simulacra and virtualities
Author(s)
Bibliographic Information
Tourism fictions, simulacra and virtualities
(Contemporary geographies of leisure, tourism and mobility)
Routledge, 2020
- : hbk
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references and index
Description and Table of Contents
Description
Tourism Fictions, Simulacra and Virtualities offers a new understanding of tourism's interaction with space, questioning the ways in which fictions, simulacra and virtualities express tourism in the built environment and vice versa.
Since its beginnings, tourism has inspired themed built environments that have a constitutive, and sometimes problematic, relationship with the "real" world and its architectural references. This volume questions and rethinks the different environments constructed or adapted both for and by tourism exploring the relationship between the "real" and the "unreal" within the tourist bubble and the ways in which the real world inspires simulacra for tourism use. Adopting an interdisciplinary approach this book touches on a wide range of geographical areas, eras and subjects such as post-socialist tourism in Poland, the Hawaiian imaginary in Las Vegas, Rio de Janeiro's Little Africa, as well as multiple instances of virtual reality in tourism.
This timely and innovative volume will be of great interest to upper level students, researchers and academics in tourism, architecture, cultural studies, geography and heritage studies.
Table of Contents
List of figures. List of contributors.1 Tourism fictions, simulacra and virtualities: write, stage and play the tourist game. Part 1: Fictions 2 White lies: reclaiming Rio de Janeiro's denied slave past in the touristic redevelopment of the old port. 3 Palacy-in-progress: re-imagining East Prussian country estates in post-socialist tourism landscapes of Northeast Poland. 4 Tourist bubbles in the Alps: sliding from the sublime into picturesque worlds. 5 Iconic architecture or theme park? Seville's cinematographic reinvention for tourism purposes (1914-1930). Part 2: Simulacra 6 (Re)Presenting paradise: the Hawaiian imaginary in Las Vegas. 7 Tourism, simulacra and architectural reconstruction: selling an idealised past. 8 From the Lascaux cave to Lascaux IV: repetition and transformation of a simulacrum. 9 An oriental town patterned upon movies concepts: China City, a tourist simulacrum in Los Angeles (1938-1948). Part 3: Virtualities 10 The city of light in the city of signs: virtuality and tourism at Paris, Las Vegas. 11 To be a S.T.A.L.K.E.R. On architecture, computer games and tourist experience in the Chernobyl Exclusion Zone. 12 Virtualities in the new tourism landscape: the case of the Anne Frank House virtual tour and of the visualizations of the Berlin Wall in the Cold War context. 13 Iconic architecture in tourism: (how) does it work?
Index
by "Nielsen BookData"