The Routledge companion to cyberpunk culture
著者
書誌事項
The Routledge companion to cyberpunk culture
(Routledge companions)
Routledge, 2020
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level debates of movements, providing readers with snapshots of cyberpunk culture and also cyberpunk as culture.
With technology seamlessly integrated into our lives and our selves, and social systems veering towards globalization and corporatization, cyberpunk has become a ubiquitous cultural formation that dominates our twenty-first century techno-digital landscapes. The Routledge Companion to Cyberpunk Culture traces cyberpunk through its historical developments as a literary science fiction form to its spread into other media such as comics, film, television, and video games. Moreover, seeing cyberpunk as a general cultural practice, the Companion provides insights into photography, music, fashion, and activism. Cyberpunk, as the chapters presented here argue, is integrated with other critical theoretical tenets of our times, such as posthumanism, the Anthropocene, animality, and empire. And lastly, cyberpunk is a vehicle that lends itself to the rise of new futurisms, occupying a variety of positions in our regionally diverse reality and thus linking, as much as differentiating, our perspectives on a globalized technoscientific world.
With original entries that engage cyberpunk's diverse 'angles' and its proliferation in our life worlds, this critical reference will be of significant interest to humanities students and scholars of media, cultural studies, literature, and beyond.
目次
01. Cyberpunk as Cultural Formation
Anna McFarlane, Graham J. Murphy and Lars Schmeink
I: Cultural Texts
02. Literary Precursors
Rob Latham
03. The Mirrorshades Collective
Graham J. Murphy
04. Bruce Sterling: Schismatrix Plus (Case Study)
Maria Goicoechea
05. Feminist Cyberpunk
Lisa Yaszek
06. Pat Cadigan: Synners (Case Study)
Ritch Calvin
07. Post-Cyberpunk
Christopher D. Kilgore
08. Charles Stross: Accelerando (Case Study)
Gerry Canavan
09. Steampunk
Jess Nevins
10. Biopunk
Lars Schmeink
11. Non-SF Cyberpunk
Jaak Tomberg
12. Comic Books
David M Higgins and Matthew Iung
13. American Flagg! (Case Study)
Corey K. Creekmur
14. Manga
Shige (CJ) Suzuki
15. Early Cyberpunk Film
Andrew M. Butler
16. Strange Days (Case Study)
Anna McFarlane
17. Digital Effects in Cinema
Lars Schmeink
18. Blade Runner 2049 (Case Study)
Matthew Flisfeder
19. Anime
Kumiko Saito
20. Akira and Ghost in the Shell (Case Study)
Martin de la Iglesia and Lars Schmeink
21. Television
Sherryl Vint
22. Max Headroom: Twenty Minutes into the Future (Case Study)
Scott Rogers
23. Video Games
Pawel Frelik
24. Deus Ex (Case Study)
Christian Knoeppler
25. Tabletop Role-Playing Games
Curtis D. Carbonell
26. Shadowrun (Case Study)
Hamish Cameron
27. Photography and Digital Art
Grace Halden
28. Fashion
Stina Attebery
29. Music
Nicholas C. Laudadio
30. Janelle Monae: Dirty Computer (Case Study)
Christine Capetola
II: Cultural Theory
31. Simulation and Simulacra
Rebecca Haar and Anna McFarlane
32. Gothicism
Anya Heise-von der Lippe
33. Posthumanism(s)
Julia Grillmayr
34. Marxism
Hugh Charles O'Connell
35. Cyborg Feminism
Patricia Melzer
36. Queer Theory
Wendy Gay Pearson
37. Critical Race Theory
Isiah Lavender III
38. Animality
Sean McCorry
39. Ecology in the Anthropocene
Veronica Hollinger
40. Empire
John Rieder
41. Indigenous Futurisms
Corinna Lenhardt
42. Afrofuturism
Isiah Lavender III and Graham J. Murphy
43. Veillance Society
Chris Hables Gray
44. Activism
Colin Milburn
III: Cultural Locales
45. Latin America
M. Elizabeth Ginway
46. Cuba's Cyberpunk Histories
Juan C. Toledano Redondo
47. Japan as Cyberpunk Exoticism
Brian Ruh
48. India
Suparno Banerjee
49. Germany
Evan Torner
50. France and Quebec
Amy J. Ransom
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