Understanding esports : an introduction to the global phenomenon

著者
    • Rogers, Ryan
書誌事項

Understanding esports : an introduction to the global phenomenon

edited by Ryan Rogers

Lexington Books, c2019

  • : cloth

この図書・雑誌をさがす
注記

Includes bibliographical references and index

内容説明・目次

内容説明

Understanding Esports: An Introduction to the Global Phenomenon places professional Esports, a rapidly growing industry, in both the cultural and athletic landscape. This book explores how the rise of professional gaming has shaped—and been shaped by—media trends, interpersonal communication, and what it means to be classified as an athlete. Ryan Rogers has assembled contributors from a variety of backgrounds and experiences in order to provide a broad view of the history, experience, and impact of professional gaming. Scholars of media studies, communication, sports, and cultural studies will find this book especially useful.

目次

Chapter 1: What is Esports? Chapter 2: Can Video Games be a Sport? Debating and Complicating Esports as Physical Competitions Chapter 3: The Origins of Esports: A Half-Century History of an "Overnight" Success Chapter 4: Competition Formats in Esports Chapter 5: No Time for Lag: Newspaper Coverage of Esports, 2000-2018 Chapter 6: Esport Spectator Motivation Chapter 7: The Esports Consumer Experience Chapter 8: The Motivations of Esports Players Chapter 9: Fighting Games and Social Play Chapter 10: Sports Video Games (SVGs) in the Esports Landscape Chapter 11: Not Your Average Sunday Driver: The Formula 1 Esports Series World Championship Chapter 12: Counter-Strike or Counterpublic? Audience Creation, Transnational Discourses, and the Rhetorical Legitimation of Esports in TBS's ELEAGUE Chapter 13: The Law of Esports Chapter 14: Leveraging Esports in Higher Education

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