Serious game design and development : technologies for training and learning

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Serious game design and development : technologies for training and learning

[edited by] Jan Cannon-Bowers, Clint Bowers

(Premier reference source)

Information Science Reference, c2010

  • : hardcover

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Includes bibliographical references (p. 311-340) and index

Summary: "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher

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