Inclusive design for a digital world : designing with accessibility in mind
Author(s)
Bibliographic Information
Inclusive design for a digital world : designing with accessibility in mind
Apress, c2019
- : pbk
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
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  Tochigi
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  Niigata
  Toyama
  Ishikawa
  Fukui
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  Aichi
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  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
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  Fukuoka
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  Nagasaki
  Kumamoto
  Oita
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  Okinawa
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  United Kingdom
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Note
Includes bibliographical references and index
Description and Table of Contents
Description
What is inclusive design? It is simple. It means that your product has been created with the intention of being accessible to as many different users as possible. For a long time, the concept of accessibility has been limited in terms of only defining physical spaces. However, change is afoot: personal technology now plays a part in the everyday lives of most of us, and thus it is a responsibility for designers of apps, web pages, and more public-facing tech products to make them accessible to all. Our digital era brings progressive ideas and paradigm shifts - but they are only truly progressive if everybody can participate.
In Inclusive Design for a Digital World, multiple crucial aspects of technological accessibility are confronted, followed by step-by-step solutions from User Experience Design professor and author Regine Gilbert. Think about every potential user who could be using your product. Could they be visually impaired? Have limited motor skills? Be deaf or hard of hearing? This book addresses a plethora of web accessibility issues that people with disabilities face. Your app might be blocking out an entire sector of the population without you ever intending or realizing it. For example, is your instructional text full of animated words and Emoji icons? This makes it difficult for a user with vision impairment to use an assistive reading device, such as a speech synthesizer, along with your app correctly. In Inclusive Design for a Digital World, Gilbert covers the Web Content Accessibility Guidelines (WCAG) 2.1 requirements, emerging technologies such as VR and AR, best practices for web development, and more.
As a creator in the modern digital era, your aim should be to make products that are inclusive of all people. Technology has, overall, increased connection and information equality around the world. To continue its impact, access and usability of such technology must be made a priority, and there is no better place to get started than Inclusive Design for a Digital World.
What You'll Learn
The moral, ethical, and high level legal reasons for accessible design
Tools and best practices for user research and web developers
The different types of designs for disabilities on various platforms
Familiarize yourself with web compliance guidelines
Test products and usability best practices
Understand past innovations and future opportunities for continued improvement
Who This Book Is For
Practitioners of product design, product development, content, and design can benefit from this book.
Table of Contents
Chapter 1. Designing with accessibility in mindChapter Goal: Layout reasons for accessible design* What is web accessibility and inclusive design* Which standard to use (W3C, WCAG 2.1, etc)* Importance of providing Efficient Code* Summary of key points on last page of the chapter
Chapter 2. HTML, CSS, and the land of Accessible Rich Internet Applications (ARIA)Chapter Goal: Best Practice for web development with sample code* HTML (headings, language, alt text, etc)* CSS (Contrast, Hiding Content, Order, etc.)* Javascript (Navigation, User Control, etc.)* ARIA Landmarks (Defining ARIA needs and where to apply)* Summary page at the end of the chapter
Chapter 3. If it's annoying, it's probably not inclusive designChapter Goal: Common inaccessible things people do with digital products* Illustrations of inaccessible product examples with correct code* Do's and Don'ts including code* Inclusive Documentation - PDF's and beyond* Summary page at the end of the chapter
Chapter 4. Web ComplianceChapter Goal: Review of WCAG 2.1, ADA as it applies to the web and Section 508 of the rehabilitation act* WCAG 2.1 Highlights (POUR - Perceivable, Operable, Understandable, Robust) * ADA's impact on Web* Sections 508/504 and applications to the web* Internationalization of inclusive design-global differences* Summary page at the end of the chapter
Chapter 5. Design Principles for People with DisabilitiesChapter Goal: Give High level design principles from true stories of disable web users* Tips for building Accessible websites (Labeling, Formatting, Linking, etc)* Accessible Web Content Code* Voice of the Disabled-true stories* Summary of key points on last page of the chapter
Chapter 6. Users & User ResearchChapter Goal: Assistive Technologies and tools* Recruiting participants* Practical testing and training plans* Usability evaluation* Metrics to examine* Summary page at the end of the chapter
Chapter 7. Case Studies & SolutionsChapter Goal: Lessons learned from building accessibility into different platforms* Web* Mobile* AR* VR* Voice* Gaming* Social Media* Summary page at the end of the chapter
Chapter 8. Planning and Implementation of inclusive design Chapter Goal: How to on Planning and implementing accessibility on teams* Creating a culture of accessibility* When to begin incorporating inclusive design in the process* Accessible documentation* Summary page at the end of the chapter
Chapter 9. Usability and Usability TestingChapter Goal: Testing Products with People with disabilities* How to test products with people with disabilities* How to recruit people with disabilities* Usability testing best practices* Summary page at the end of the chapter
Chapter 10. Beyond the web, innovation, the future and you!Chapter Goal: Conclusion looking into the past innovations, future innovations and opportunities* Past innovations* Organization and Resources for Inclusive Design and Accessibility* Summary page at the end of the chapter
by "Nielsen BookData"