Tomb raiders and space invaders : videogame forms and contexts

Author(s)

Bibliographic Information

Tomb raiders and space invaders : videogame forms and contexts

Geoff King and Tanya Krzywinska

I.B. Tauris, c2006

  • : hardback

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Note

Includes bibliographical references (p. [250]-257) and index

Description and Table of Contents

Description

The first in the field to focus on the key aspects of videogames themselves as a distinctive medium, this is a rich and original read for gamers as well as students and researchers of popular culture internationally, which reviews the passionate gamer/game relationship viz all types of games from "Doom" to "EverQuest". Videogames now rival Hollywood cinema in popularity and profits and there are huge followings for titles such as "Tomb Raider" or "The Sims". Exactly what games offer, however, as a distinct form of entertainment, has received scant attention. This book is a valuable contribution to this new field. Its main focus is on key formal aspects of games and the experiences and pleasures offered by the activities they require of the player. A wide range of games are considered, from first-person shooters to third-person action-adventures, strategy, sports-related and role-playing games. Issues examined in detail include the characteristics of gameplay and its relationship with narrative, genre, virtual landscapes, realism, spectacle and sensation. Lively and accessible in style, this book is written for both an academic readership and the wider audience of gamers and those interested in popular culture.

by "Nielsen BookData"

Details

  • NCID
    BB29841313
  • ISBN
    • 9781845111083
  • LCCN
    2006296284
  • Country Code
    uk
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    London ; New York
  • Pages/Volumes
    vii, 264 p.
  • Size
    24 cm
  • Classification
  • Subject Headings
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