Beginning game programming with Pygame Zero : coding interactive games on Raspberry Pi using Python

著者

    • Watkiss, Stewart

書誌事項

Beginning game programming with Pygame Zero : coding interactive games on Raspberry Pi using Python

Stewart Watkiss

Apress L.P., 2020

機械可読データファイル(リモートファイル)

大学図書館所蔵 件 / 1

この図書・雑誌をさがす

注記

Accessing Attributes of an Object

Includes index

Print version record

収録内容

  • Intro
  • Table of Contents
  • About the Author
  • About the Technical Reviewer
  • Acknowledgments
  • Introduction
  • Chapter 1: Creating Computer Games
  • Inspiration Rather Than Imitation
  • Playing Games
  • Create the Resources
  • Development Cycle
  • Making Programming Enjoyable
  • Python and Pygame Zero
  • Compiled vs. Interpreted
  • Choosing a Programming Environment
  • Summary
  • Chapter 2: Getting Started with Python
  • Using the Mu Editor
  • Python Programming
  • Variables
  • Strings and Format
  • Lists
  • Dictionaries
  • Tuples
  • Conditional Statements (if, elif, else)
  • Simple Quiz Game
  • Loops
  • While, For
  • While Loop
  • For Loop
  • Forever Loop
  • while True
  • Changing Loop Flow
  • break and continue
  • Functions
  • Variable Scope
  • Refactoring the Code
  • Further Improvements
  • Summary
  • Chapter 3: Pygame Zero
  • Pygame Zero Development
  • Compass Game
  • Required Files
  • Running Mu in Pygame Zero Mode
  • Adding a Background Image
  • Adding an Actor
  • Moving the Sprite Around the Screen
  • Making the Movements More Realistic
  • Keeping Game State
  • Detecting Collisions
  • Change in Direction
  • Keeping Score
  • Adding a Countdown Timer
  • Final Code for Compass Game Version 0.1
  • Summary
  • Chapter 4: Game Design
  • What Makes a Game Enjoyable?
  • Challenging but Achievable
  • Choices and Consequences
  • Rewards and Progress
  • Likeable Characters
  • Storyline/Historical Relevance
  • Educational
  • Takes an Appropriate Level of Time to Play
  • Inclusivity
  • Age Appropriate
  • Improving Compass Game
  • Updated Timer
  • Adding Obstacles
  • Adding a High Score
  • Try and Except
  • Summary
  • Chapter 5: Graphic Design
  • Creating a Theme
  • File Formats
  • Bitmap Images
  • Vector Images
  • Useful Tools
  • LibreOffice Draw
  • Inkscape
  • GIMP
  • Creating a Computer Image from a Drawing or Photo
  • Creating a Pixel Art Sprite
  • Blender
  • Create Using Code
  • Other Sources
  • Summary
  • Chapter 6: Colors
  • Color Mixing
  • Bouncing Ball
  • Background Color Selector
  • Handling Mouse Events
  • Creating the Color Selector
  • Summary
  • Chapter 7: Tank Game Zero
  • Vector Image of Tank
  • Creating a Dynamic Landscape
  • Calculating the Trajectory
  • Detecting a Collision
  • Complete Game Code
  • Improving the Game
  • Summary
  • Chapter 8: Sound
  • Recording Sound Effects
  • Creating Artificial Sound Effects
  • Recording Audio on the Raspberry Pi
  • Connecting a USB Microphone
  • Using arecord
  • Audacity
  • Recording Sounds with Audacity
  • Convert Audio Formats
  • Extract Audio from Video Files
  • Trim Audio Files
  • Creating Music with Sonic Pi
  • Downloading Free Sounds and Music
  • Adding Sound Effects in Pygame Zero
  • Playing Music in Pygame Zero
  • Piano Game Created with Tones
  • Summary
  • Chapter 9: Object-Oriented Programming
  • What Is Object-Oriented Programming?
  • OOP Classes and Objects
  • Creating a Class, Attributes, and Methods
  • Creating an Instance of a Class (Object)

詳細情報

ページトップへ