The psychology of video games

著者

    • Hodent, Celia

書誌事項

The psychology of video games

Celia Hodent

(The psychology of everything)

Routledge, 2021

  • : pbk

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注記

"Further reading" : p. [93]

Includes bibliographical references (p. [97]-104)

内容説明・目次

内容説明

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

目次

Chapter 1: Our brains on video games Chapter 2: Game User Experience Chapter 3: Can playing video games be beneficial? Chapter 4: Can playing video games be detrimental? Chapter 5: Ethics in the video game industry Conclusion

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詳細情報

  • NII書誌ID(NCID)
    BC02179376
  • ISBN
    • 9780367493134
  • 出版国コード
    uk
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Abingdon
  • ページ数/冊数
    104 p.
  • 大きさ
    20 cm
  • 分類
  • 件名
  • 親書誌ID
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