Intermedia games--games inter media : video games and intermediality
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Bibliographic Information
Intermedia games--games inter media : video games and intermediality
Bloomsbury Academic, 2020, c2019
- : pb
- Other Title
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Intermedia games games inter media
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Note
Originally published: 2019
Includes bibliographical references and index
Description and Table of Contents
Description
This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com
While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment.
In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.
Table of Contents
Acknowledgments
Introduction
Jeff Thoss (Freie Universitat Berlin, Germany) and Michael Fuchs (University of Graz, Austria)
I.Video Games' Incorporation of Other Media
The Spectacular Design of First-Person Shooters: Remediating Cinematic Spectacle in Call of Duty: Advanced Warfare and Battlefield 4
Havard Vibeto (Inland Norway University of Applied Sciences, Norway)
The Discourse Community's Cut: Video Games and the Notion of Montage
Bernard Perron (Universite de Montreal, Canada), Hugo Montembeault (Universite de Montreal, Canada), Andreane Morin-Simard (Universite de Montreal, Canada), and Carl Therrien (Universite de Montreal, Canada)
Camera Ludica: Reflections on Photography in Video Games
Sebastian Moering and Marco de Mutiis (Fotomuseum Winterthur, Switzerland)
Inscribing the Lone and Level Sands: Technoromanticism at Play in Elegy for a Dead World
Jason I. Kolkey (Independent scholar, USA)
Lost in the Static? Comics in Video Games
Armin Lippitz (University of Klagenfurt, Austria)
II.Intermedial Exchanges Between Video Games and Other Media
Game and Watch: Machinimas, Let's Plays, Streams, and the Linearization of Digital Play
Riccardo Fassone (University of Torino, Italy)
Videogaming in(to) Literature: Virtual CorpoReality in Chloe Delaume's Corpus Simsi
Laurent Milesi (Shanghai Jiao Tong University, China, and Cardiff University, UK)
Edgar Allan Poe Simulators: On Dream Logic, Game Narratives, and Poesque Atmospheres
Marco Caracciolo (Ghent University, Belgium)
Interference as Artistic Strategy: Video Game Art between Transparency and Opacity
Stephan Schwingeler (University of Applied Sciences and Arts Hildesheim/Holzminden/Goettingen, Germany)
III.Video Games and their Transmedial Environments
Music across the Transmedial Frontier: Star Trek Video Games
Tim Summers (University College Dublin, Ireland)
Transmediality and the Brick: Differences and Similarities between Analogue and Digital Lego Play
Mattia Thibault (Tampere University of Technology, Finland)
Transfictionality, Thetic Space, and Doctrinal Transtexts: The Procedural Expansion of Gor in Second Life's Gorean Role-Playing Games
Christophe Duret (Universite de Sherbrooke, Canada)
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