Hybrid play : crossing boundaries in game design, player identities and play spaces

著者

書誌事項

Hybrid play : crossing boundaries in game design, player identities and play spaces

edited by Adriana de Souza e Silva, Ragan Glover-Rijkse

(Routledge advances in game studies)

Routledge, 2020

  • : hbk

大学図書館所蔵 件 / 1

この図書・雑誌をさがす

内容説明・目次

内容説明

This book explores hybrid play as a site of interdisciplinary activity-one that is capable of generating new forms of mobility, communication, subjects, and artistic expression as well as new ways of interacting with and understanding the world. The chapters in this collection explore hybrid making, hybrid subjects, and hybrid spaces, generating interesting conversations about the past, current and future nature of hybrid play. Together, the authors offer important insights into how place and space are co-constructed through play; how, when, and for what reasons people occupy hybrid spaces; and how cultural practices shape elements of play and vice versa. A diverse group of scholars and practitioners provides a rich interdisciplinary perspective, which will be of great interest to those working in the areas of games studies, media studies, communication, gender studies, and media arts.

目次

Introduction Understanding Hybrid Play Adriana de Souza e Silva & Ragan Glover-Rijkse Part I: Hybrid Making Chapter One You Start It: A dialogue with Nick Tandavanitj from Blast Theory Ragan Glover-Rijkse Chapter Two Keeping Coherence across Thresholds: A narrative perspective on hybrid games Davide Spallazzo & Ilaria Mariani Chapter Three Training Perceptions through Play: A case for building interactive autoethnographic experiences through Twine Kristina Bell Chapter Four En(Twine)d: A feminist software analysis Sarah Evans Part II: Hybrid Subjects Chapter Five The Hybrid Agency of Hybrid Play Frans Mayra Chapter Six Casual Bodies are Hybrid Bodies Shira Chess Chapter Seven Hybrid Play in Edutainment: A media archaeology approach to Math Blaster! Claire Carrington Chapter 8 Subjectivation in the Making: The hybrid logics of productivity and play in the University Makerspace Jessica Elam & Stephen B. Crofts Wiley Part III: Hybrid Spaces Chapter Nine Haptic Play: Understanding hybrid play through Pokemon Go Larissa Hjorth, Ingrid Richardson & Jordi Piera-Jimenez Chapter Ten How We Deal with Dark Souls: The aesthetic category as method Cameron Kunzelman Chapter Eleven #HushHarbors: Get Out, memes, and twitter Katreena E. Alder Chapter Twelve "You Broke Minecraft": Hybrid play and the materialization of game spaces through mobile Minecraft Joel Schneier

「Nielsen BookData」 より

関連文献: 1件中  1-1を表示

詳細情報

  • NII書誌ID(NCID)
    BC02482057
  • ISBN
    • 9780367427788
  • 出版国コード
    uk
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    London
  • ページ数/冊数
    xli, 224 p.
  • 大きさ
    25 cm
  • 分類
  • 件名
  • 親書誌ID
ページトップへ