STEAM activities in 30 minutes for elementary learners

書誌事項

STEAM activities in 30 minutes for elementary learners

Deborah Rinio

(AASL standards-based learning)

ALA Editions, 2020

  • : paper

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Using STEAM activities, this book places school librarians at the intersection with inquiry in an elementary school. Learners will think like a scientist and design like an engineer using an iterative process to make authentic learning connections and develop a growth mindset. Designed to be completed in 30-minute class periods, 14 scaffolded STEAM activities allow school librarians to easily shift the same lesson between classes and grade levels. National School Library Standards alignments with STEAM content area standards promote instructional partnerships focused on teaching inquiry, collaboration, and learner-driven exploration, making STEAM a perfect approach for the elementary school library. An invaluable timesaver, this resource provides activities scaffolded for grade bands K-2, 3-4, and 5-6, engaging learners at greater levels of complexity or cognition; alignments to the AASL Standards Framework for Learners, the Next Generation Science Standards, and the National Core Arts Standards; science background for school librarians and other educators who may be unfamiliar with the STEAM concepts being explored; sample assessments, technology integration, collaboration and growth mindset tips, suggested picture books, and more. This tool will inspire school librarians and other educators to create opportunities to engage in STEAM practices, collaboratively writing and assessing their own scaffolded lesson plans.

目次

Acknowledgements Introduction: Using a STEAM Approach in the Classroom and the School Library Part I: Understanding STEAM and its role in the Elementary School Library Chapter 1: Why STEAM? Chapter 2: Applying a Growth Mindset Part II: STEAM Activities Chapter 3: Thinking Like a Scientist Imagining: Exploring Scientists Making a Tissue Box Guitar: Exploring Sound Making Dye: Examining Color Making a Spiderweb: Insect Exploration Fast Surfaces: Experimenting with Friction Melted Crayons: States of Matter String Art: Exploring Patterns Chapter 4: Designing Like an Engineer Working Together: Build a Tower Challenge Building a Flashlight: Looking at Circuits Building a Rube Goldberg Machine: Engineering Challenge Designing a Thermos: Exploring Heat Ready to Recycle: Trash to Treasure Challenge Bobbing Boats: Floating and Sinking Coding with Cups: Design a Structure Using Code Part III: Making STEAM Work for You Chapter 5: Writing your own Scaffolded Lesson Plans Chapter 6: Strategies for Collaboration Chapter 7: Assessing Learners Work Conclusion: Moving from Inspiration to Collaboration Appendix Bibliography Contributor Index

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