STEAM activities in 30 minutes for elementary learners
著者
書誌事項
STEAM activities in 30 minutes for elementary learners
(AASL standards-based learning)
ALA Editions, 2020
- : paper
大学図書館所蔵 全3件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
Using STEAM activities, this book places school librarians at the intersection with inquiry in an elementary school. Learners will think like a scientist and design like an engineer using an iterative process to make authentic learning connections and develop a growth mindset. Designed to be completed in 30-minute class periods, 14 scaffolded STEAM activities allow school librarians to easily shift the same lesson between classes and grade levels. National School Library Standards alignments with STEAM content area standards promote instructional partnerships focused on teaching inquiry, collaboration, and learner-driven exploration, making STEAM a perfect approach for the elementary school library. An invaluable timesaver, this resource provides
activities scaffolded for grade bands K-2, 3-4, and 5-6, engaging learners at greater levels of complexity or cognition;
alignments to the AASL Standards Framework for Learners, the Next Generation Science Standards, and the National Core Arts Standards;
science background for school librarians and other educators who may be unfamiliar with the STEAM concepts being explored;
sample assessments, technology integration, collaboration and growth mindset tips, suggested picture books, and more.
This tool will inspire school librarians and other educators to create opportunities to engage in STEAM practices, collaboratively writing and assessing their own scaffolded lesson plans.
目次
Acknowledgements
Introduction: Using a STEAM Approach in the Classroom and the School Library
Part I: Understanding STEAM and its role in the Elementary School Library
Chapter 1: Why STEAM?
Chapter 2: Applying a Growth Mindset
Part II: STEAM Activities
Chapter 3: Thinking Like a Scientist
Imagining: Exploring Scientists
Making a Tissue Box Guitar: Exploring Sound
Making Dye: Examining Color
Making a Spiderweb: Insect Exploration
Fast Surfaces: Experimenting with Friction
Melted Crayons: States of Matter
String Art: Exploring Patterns
Chapter 4: Designing Like an Engineer
Working Together: Build a Tower Challenge
Building a Flashlight: Looking at Circuits
Building a Rube Goldberg Machine: Engineering Challenge
Designing a Thermos: Exploring Heat
Ready to Recycle: Trash to Treasure Challenge
Bobbing Boats: Floating and Sinking
Coding with Cups: Design a Structure Using Code
Part III: Making STEAM Work for You
Chapter 5: Writing your own Scaffolded Lesson Plans
Chapter 6: Strategies for Collaboration
Chapter 7: Assessing Learners Work
Conclusion: Moving from Inspiration to Collaboration
Appendix
Bibliography
Contributor
Index
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