Playful virtual violence : an ethnography of emotional practices in video games
著者
書誌事項
Playful virtual violence : an ethnography of emotional practices in video games
(Cambridge elements, . Elements in histories of emotions and the senses / edited by Jan Plamper)
Cambridge University Press, 2020
- : pbk
大学図書館所蔵 件 / 全1件
-
該当する所蔵館はありません
- すべての絞り込み条件を解除する
注記
Includes bibliographical references (p. [61]-65)
内容説明・目次
内容説明
Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.
目次
- Introduction
- 1. Emotional practices, popular pleasures, and virtual violence
- 2. Studying emotional practices in video games
- 3. Feeling through virtual bodies
- 4. Between competition and cooperation
- 5. Righteous revenge and transgressive humour
- 6. Beyond fun
- Conclusion.
「Nielsen BookData」 より