Playful virtual violence : an ethnography of emotional practices in video games

著者

書誌事項

Playful virtual violence : an ethnography of emotional practices in video games

Christoph Bareither

(Cambridge elements, . Elements in histories of emotions and the senses / edited by Jan Plamper)

Cambridge University Press, 2020

  • : pbk

大学図書館所蔵 件 / 1

この図書・雑誌をさがす

注記

Includes bibliographical references (p. [61]-65)

内容説明・目次

内容説明

Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.

目次

  • Introduction
  • 1. Emotional practices, popular pleasures, and virtual violence
  • 2. Studying emotional practices in video games
  • 3. Feeling through virtual bodies
  • 4. Between competition and cooperation
  • 5. Righteous revenge and transgressive humour
  • 6. Beyond fun
  • Conclusion.

「Nielsen BookData」 より

関連文献: 1件中  1-1を表示

詳細情報

ページトップへ