The Routledge companion to copyright and creativity in the 21st century
Author(s)
Bibliographic Information
The Routledge companion to copyright and creativity in the 21st century
(Routledge companions)
Routledge, 2021
- : hbk
Available at 2 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
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  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
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  Okinawa
  Korea
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  United Kingdom
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Note
Includes index
Description and Table of Contents
Description
These collected chapters and interviews explore the current issues and debates about how copyright will or should adapt to meet the practices of 21st-century creators and internet users.
The book begins with an overview of copyright law basics. It is organized by parts that correspond to creative genres: Literary Works, Visual Arts, Fine Art, Music, Video Games and Virtual Worlds, Fashion, and Technology. The chapters and interviews address issues such as copyright ownership in work created by Artificial Intelligence (AI), the musical remix market, whether appropriation is ever a fair use of a copyrighted work or if it is always theft, and whether internet- based platforms should do more to deter piracy of creators' works. Each part ends with an essay explaining the significance of one or two landmark or trendsetting cases to help the reader understand the practical implications of the law.
Written to be accessible to both lay and legal audiences, this unique collection addresses contemporary legal issues that all creators need to understand and will be essential reading for artists, designers, and musicians as well as the lawyers who represent them.
Table of Contents
- Preface
- Acknowledgements
- Notes on Contributors
- I. Copyright Basics
- 1.1 Copyright Basics: What You Think You Know May Not Be True
- II. Literary Works
- 2.0. Literary Works: Chapter Introduction
- 2.1. Piracy of Books in the Digital Age
- 2.2. Is A Picture Really Worth More Than A Thousand Words?
- 2.3. Fair Use: The Judicial Mix-Up Over "A Mixed Question of Law and Fact"
- 2.4. Fair Use: The Linchpin to the Future of the Copyright Act
- 2.5. Self-Publishing Revolution: Copyright Pitfalls for Writers Who Go It Alone
- 2.6. Landmark Case
- III. Visual Arts (Photography, Illustration, Animation)
- 3.0. Visual Arts: Chapter Introduction
- 3.1. How Close Can You Get: Substantial Similarity in the Context of Works of Visual Art
- 3.2. Gorgeous Photograph, Limited Copyright
- 3.3. Copyright Concerns for Visual Journalists
- 3.4. Social Media: Use It and Lose It?
- 3.5. Landmark Case
- IV. Fine Art (Sculpture, Painting)
- 4.0. Fine Art: Chapter Introduction
- 4.1. The Art Collector's Burden: Guiding a Collection Through the Thicket of Copyright Law
- 4.2. Protection of Street Art: Has VARA Finally Found its Metier?
- 4.3. Appropriation Art: Creating by Taking
- 4.4. Appropriation Art: Creating by Using
- 4.5. Authorship and Authenticity: Banksy
- 4.6. Landmark Case
- V. Music
- 5.0. Music: Chapter Introduction
- 5.1. A Remix Compulsory Licensing Regime for Music Mashups
- 5.2. Sampling: Using Recordings as Musical Instruments
- 5.3. Subconscious Copying: From George Harrison to Sam Smith, a Song Gets in Your Head and Winds up in a New Song
- 5.4. Why Music Should Not Be Free: The Battle for Survival
- 5.5. Music, Deposit Copies, and Unanswered Questions After Skidmore v. Led Zeppelin
- 5.6. Co-Authorship: A Little Help Can Lead to a Big Headache
- 5.7. Landmark Case
- VI. Video Games and Virtual Worlds
- 6.0. Video Games and Virtual Worlds: Chapter Introduction
- 6.1. Video Games and Virtual Worlds: Recreating the World and Fighting A Dragon In It
- 6.2. Virtual Property & Virtual Currency
- 6.3. Press "X" To Open: Pandora's Loot Box
- 6.4. Landmark Case
- VII. Fashion
- 7.0. Fashion: Chapter Introduction
- 7.1. Buyer Beware: Copyright Issues in the Fashion Industry
- 7.2. Hermes in Hermes: Searching for Boundaries in Non-Traditional Trademarks and Copyrights
- 7.3. Idea/Expression Dichotomy: If the Belt Buckle Fits, You Can Copy It
- 7.4. Landmark Case
- VIII. Technology
- 8.0. Technology: Chapter Introduction
- 8.1. The DMCA Safe Harbor: User-Generated Content
- 8.2. The DMCA Safe Harbor: Policy and Practice Divided
- 8.3. Copyright Trolls: When Copyright Litigation Becomes a Business Model
- 8.4. Virtual Reality: Blending the Real World with Copying
- 8.5. Artificial Intelligence and the Future of Literary Works
- 8.6 Landmark Case
- IX. Future Copyright
- 9.1. Future of Copyright
- 9.2. What's Next: Predictions from Interviewees and Authors
by "Nielsen BookData"