Curating the digital : space for art and interaction
著者
書誌事項
Curating the digital : space for art and interaction
(Springer series on cultural computing)
Springer, c2016
- : softcover
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注記
Includes bibliographical references and index
内容説明・目次
内容説明
This book
combines work from curators, digital artists, human computer interaction
researchers and computer scientists to examine the mutual benefits and
challenges posed when working together to support digital art works in their
many forms. In Curating the Digital
we explore how we can work together to make space for art and interaction. We
look at the various challenges such as the dynamic nature of our media, the
problems posed in preserving digital art works and the thorny problems of how
we assess and measure audience's reactions to interactive digital work.
Curating the Digital is an outcome of a multi-disciplinary workshop that took place at
SICHI2014 in Toronto. The participants from the workshop reflected on the theme
of Curating the Digital via a series of presentations and rapid prototyping
exercises to develop a catalogue for the future digital art gallery. The
results produce a variety of insights both around the theory and philosophy of
curating digital works, and also around the practical and technical
possibilities and challenges. We present these complimentary chapters so that
other researchers and practitioners in related fields will find motivation and
imagination for their own work.
目次
Art.CHI
Curating the Digital.- A Designerly Way of Curating: Reflecting on Interaction
Design Methods for Curatorial Practice.-Dealing with Disobedient Objects.- Curating
Lively Objects: Post-Disciplinary Affordances for Media Art Exhibitions.- A Percussion-Focussed
Approach to Preserving Touch-Screen Improvisation.- A Free-form Medium for Curating
the Digital.- ICT&ART Connect: Connecting ICT & Art Communities Project
Outcomes.- Interactivity and User Engagement in Art Presentation Interfaces.- Investigating
Design and Evaluation Guidelines for Interactive Presentation of Visual Art.- Virtual
Reality, Game Design and Virtual Art Galleries.- Adaptable, Personalizable and
Multi User Museum Exhibits.
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