Research handbook on the law of virtual and augmented reality
著者
書誌事項
Research handbook on the law of virtual and augmented reality
Edward Elgar, 2020, c2018
- : pbk
大学図書館所蔵 全3件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
Paperback edition 2020--T.p. verso
内容説明・目次
内容説明
The proliferation of virtual and augmented reality technologies into society raise significant questions for judges, legal institutions, and policy makers. For example, when should activities that occur in virtual worlds, or virtual images that are projected into real space (that is, augmented reality), count as protected First Amendment 'speech'? When should they instead count as a nuisance or trespass? Under what circumstances would the copying of virtual images infringe intellectual property laws, or the output of intelligent virtual avatars be patentable inventions or works of authorship eligible for copyright? And when should a person (or computer) face legal consequences for allegedly harmful virtual acts?
The Research Handbook on the Law of Virtual and Augmented Reality addresses these questions and others, drawing upon free speech doctrine, criminal law, the law of data protection and privacy, and of jurisdiction, as well as upon potential legal rights for increasingly intelligent virtual avatars in VR worlds. The Handbook offers a comprehensive look at challenges to various legal doctrines raised by the emergence - and increasing use of - virtual and augmented reality worlds, and at how existing law in the USA, Europe, and other jurisdictions might apply to these emerging technologies, or evolve to address them. It also considers what legal questions about virtual and augmented reality are likely to be important, not just for judges and legal scholars, but also for the established businesses and start-ups that wish to make use of, and help shape, these important new technologies.
This comprehensive Research Handbook will be an invaluable reference to those looking to keep pace with the dynamic field of virtual and augmented reality, including students and researchers studying intellectual property law as well as legal practitioners, computer scientists, engineers, game designers, and business owners.
Contributors include: W. Barfield, P.S. Berman, M.J. Blitz, S.J. Blodgett-Ford, J. Danaher, W. Erlank, J.A.T. Fairfield, J. Garon, G. Hallevy, B. Lewis, H.Y.F. Lim, C. Nwaneri, S.R. Peppet, M. Risch, A.L. Rossow, J. Russo, M. Supponen, A.M. Underhill, B.D. Wassom, A. Williams, G. Yadin
目次
Contents:
Section I. Introduction to the Law of Virtual and Augmented Reality
1. The Law of Virtual Reality and Increasingly Smart Virtual Avatars
Woodrow Barfield and Alexander Williams
2. Starting Up in Virtual Reality: Examining Virtual Reality as a Space for Innovation
Crystal Nwaneri
3. Virtual Rule of Law
Michael Risch
4. Mixed Reality: How the Laws of Virtual Worlds Govern Everyday Life
Josh A.T. Fairfield
Part II Intellectual Property Law
5. Virtual Copyright
Michael Risch and Jack Russo
6. Trademark and the Right of Publicity in Augmented Reality
Brian D. Wassom, Amber M. Underhill and Andrew L. Rossow
7. Virtual Trade Dress
Jack Russo
Part III Issues of Constitutional and Criminal Law
8. First Amendment, Video Games and Virtual
Marc Jonathan Blitz
9. Virtual Reality, Haptics, and First Amendment Protection for Sexual Sensation
Brooke Lewis
10. Augmented and Virtual Reality, Freedom of Expression, and the Personalization of Public Space
Marc Jonathan Blitz
11. Beyond Unauthorized Access: Laws of Virtual Reality Hacking
Gilad Yadin
12. The Law and Ethics of Virtual Sexual Assault
John Danaher
13. Criminal Liability for Intellectual Property Offenses of Artificially Intelligent Entities in Virtual and Augmented Reality Environments
Gabriel Hallevy
Part IV Applying the Law to Different Applications of Virtual and Augmented Reality
14. Advertising Legal Issues in Virtual and Augmented Reality
S. J. Blodgett- Ford, Woodrow Barfield and Alexander Williams
15. Data Privacy Legal Issues in Virtual and Augmented Reality Advertising
S. J. Blodgett- Ford and Mirjam Supponen
16. Reordering the Chaos of the Virtual Arena: Harmonizing Law and Framing Collective Bargaining for Avatar Actors and Digital Athletes
Jon Garon
Part V Contract, Property Law, and Jurisdiction
17. Property Rights in Virtual and Augmented Reality: Second Life Versus Pokemon Go
Hannah YeeFen LIM
18. Freedom of Contract in Augmented Reality
Scott R. Peppet
19. Law and Property in Virtual Worlds
Wian Erlank
20. Legal Jurisdiction and the Deterritorialization of Social Life
Paul Schiff Berman
Index
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