Virtual reality in health and rehabilitation

著者
    • Hayre, Christopher M.
    • Muller, Dave J.
    • Scherer, Marcia J.
書誌事項

Virtual reality in health and rehabilitation

edited by Christopher M. Hayre, Dave J. Muller and Marcia J. Scherer

(Rehabilitation science in practice series)

CRC Press, 2021

  • : hbk

この図書・雑誌をさがす
注記

Includes bibliographical references and index

内容説明・目次

内容説明

This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.

目次

Section 1: Introductory Perspective. 1. Introducing Virtual Reality for Health and Rehabilitation. Section 2: Virtual Reality in Neurological Rehabilitation. Chapter 2. On the Possibility of Using Virtual Reality to Improve the Mobility of People with Parkinson's Disease. Chapter 3. Virtual Reality for Stroke Rehabilitation. Chapter 4. VR-based Assessment and intervention of Cognitive Functioning after Stroke. Chapter 5. Virtual Reality in Robotic Neurorehabilitation. Chapter 6. Virtual Reality Interventions' Effects on Functional Outcomes for Children with Neurodevelopmental Disorders. Chapter 7: The use of Virtual Reality environments in Cognitive Rehabilitation after Traumatic Brain injury. Chapter 8: Effect of Virtual Reality-Based Training of the Ankle, Hip and Stepping Strategies on Balance after Stroke. Section 3: Virtual Reality for Health Education. Chapter 9: Simulation-Based Training for Ultrasound Practice. Chapter 10: Health Profession Education and Training using Virtual Reality. Section 4: Gamification and Virtual Reality in Contemporary Contexts. Chapter 11: Exergaming in multiple sclerosis - bridging the evidence-practice gap. Chapter 12: Participant adherence to a video game based tele-rehabilitation program - a mixed-methods case series. Chapter 13: Virtual Reality Game-based Exercises with Lead Motion Applied to Developmental Disorders. Section 5: Emerging Perspectives and Applications of Virtual Reality in Practice. Chapter 14: Applications of Virtual Reality in Aphasia Therapy: Findings from research with EVA Park. Chapter 15: Virtual Reality in Orthopedic Rehabilitation. Chapter 16: Emerging Perspectives of Virtual Reality Techniques. Chapter 17: Non-immersive Virtual Reality as a tool for treating children with cerebral palsy. Chapter 18: Virtual reality applications in the context of low vision rehabilitation. Chapter 19: Response of Woman with Mobility Impairments to a Group Weight Management Intervention in the Virtual World of SecondLife (c)

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