Virtual reality in health and rehabilitation
著者
書誌事項
Virtual reality in health and rehabilitation
(Rehabilitation science in practice series)
CRC Press, 2021
- : hbk
大学図書館所蔵 全4件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
This edited book focuses on the role and use of VR for healthcare professions in both health and rehabilitation settings. It is also offers future trends of other emerging technology within medicine and allied health professions. This text draws on expertise of leading medical practitioners and researchers who utilise such VR technologies in their practices to enhance patient/service user outcomes. Research and practical evidence is presented with a strong applied emphasis to further enhance the use VR technologies within the community, the hospital and in education environment(s). The book may also be used to influence policymakers on how healthcare delivery is offered.
目次
Section 1: Introductory Perspective. 1. Introducing Virtual Reality for Health and Rehabilitation. Section 2: Virtual Reality in Neurological Rehabilitation. Chapter 2. On the Possibility of Using Virtual Reality to Improve the Mobility of People with Parkinson's Disease. Chapter 3. Virtual Reality for Stroke Rehabilitation. Chapter 4. VR-based Assessment and intervention of Cognitive Functioning after Stroke. Chapter 5. Virtual Reality in Robotic Neurorehabilitation. Chapter 6. Virtual Reality Interventions' Effects on Functional Outcomes for Children with Neurodevelopmental Disorders. Chapter 7: The use of Virtual Reality environments in Cognitive Rehabilitation after Traumatic Brain injury. Chapter 8: Effect of Virtual Reality-Based Training of the Ankle, Hip and Stepping Strategies on Balance after Stroke. Section 3: Virtual Reality for Health Education. Chapter 9: Simulation-Based Training for Ultrasound Practice. Chapter 10: Health Profession Education and Training using Virtual Reality. Section 4: Gamification and Virtual Reality in Contemporary Contexts. Chapter 11: Exergaming in multiple sclerosis - bridging the evidence-practice gap. Chapter 12: Participant adherence to a video game based tele-rehabilitation program - a mixed-methods case series. Chapter 13: Virtual Reality Game-based Exercises with Lead Motion Applied to Developmental Disorders. Section 5: Emerging Perspectives and Applications of Virtual Reality in Practice. Chapter 14: Applications of Virtual Reality in Aphasia Therapy: Findings from research with EVA Park. Chapter 15: Virtual Reality in Orthopedic Rehabilitation. Chapter 16: Emerging Perspectives of Virtual Reality Techniques. Chapter 17: Non-immersive Virtual Reality as a tool for treating children with cerebral palsy. Chapter 18: Virtual reality applications in the context of low vision rehabilitation. Chapter 19: Response of Woman with Mobility Impairments to a Group Weight Management Intervention in the Virtual World of SecondLife (c)
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