Chinese animation, creative industries, and digital culture
Author(s)
Bibliographic Information
Chinese animation, creative industries, and digital culture
(Routledge culture, society, business in East Asia series, 6)
Routledge, 2019 , c2018
- : pbk.
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Note
Includes bibliographical references and indexes
"First published 2018", "First issued in paperback 2019"
Description and Table of Contents
Description
This book explores the development of the Chinese animation film industry from the beginning of China's reform process up to the present. It discusses above all the relationship between the communist state's policies to stimulate "creative industries", concepts of creativity and aesthetics, and the creation and maintenance , through changing circumstances, of a national style by Chinese animators. The book also examines the relationship between Chinese animation, changing technologies including the rise first of television and then of digital media, and youth culture, demonstrating the importance of Chinese animation in Chinese youth culture in the digital age.
Table of Contents
1. Introduction
2. Catachresisand Metaphor in Theorizing Chinese Animation
3. The State, Animation Spectatorship, and Cultural Dislocation in the Reform Era
4.New Image, Old Discourse: the Post-Meishu Reorientation
5.The Everyday Practice of I-Generation in Cyberspace: Flash Empire and Chinese Shanke
6. Resistance as Hegemony: The Coming Age of Chinese Independent Animation
7. Conclusion
by "Nielsen BookData"