Clinical rehabilitation experience utilizing serious games : rehabilitation technology and a technical concept for health data collection
著者
書誌事項
Clinical rehabilitation experience utilizing serious games : rehabilitation technology and a technical concept for health data collection
(Research)(Advanced studies mobile research center bremen)
Springer Vieweg, c2018
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注記
Includes bibliographical references
内容説明・目次
内容説明
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organizational aspects were also part of the research. The findings demonstrate the opportunities of serious games and reveal the need of clinical studies when targeting at solutions that are to become part of any kind of therapy. The result is a comprehensive presentation of research findings covering different important aspects in the domain of wearable and pervasive computing for a better life.
目次
Wearable and Pervasive Computing for Healthcare and towards Serious Games.- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation.- Technical Concept of Health Data Collection and Integration.- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology.- Intuitive Interaction and Recognizing Emotional States.- Clinical Experiences from Clinical Texts.
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