AI for games

著者

    • Millington, Ian

書誌事項

AI for games

Ian Millington

CRC Press, 2020

Third edition

  • pbk.

統一タイトル

Artificial intelligence for games

大学図書館所蔵 件 / 2

この図書・雑誌をさがす

注記

Previous edition: published as Artificial intelligence for games. Burlington: Morgan Kaufmann/Elsevier, 2009

Includes bibliographical references and index

内容説明・目次

内容説明

AI is an integral part of every video game and this book helps game developers keep up with the constantly evolving technological advances to create robust AI. The authors draw on their considerable experience and uses case studies from real games to provide a complete reference. Also included are exercises so readers can test their comprehension and understanding of the concepts and practices presented. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. It helps experienced game developers learn new techniques and provides students with a solid understanding of game AI that will help them jumpstart their careers.

目次

Chapter 1 Introduction. Chapter 2 Game AI. Chapter 3 Movement. Chapter 4 Pathfinding. Chapter 5 Decision making. Chapter 6 Tactical and Strategic AI. Chapter 7 Learning. Chapter 8 Board Games. Chapter 9 Execution Management. Chapter 10 World Interfacing. Chapter 11 Tools and Content Creation. Chapter 12 Designing Game AI. Chapter 13 AI-Based Game Genres.

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