Developing graphics frameworks with Python and OpenGL

著者
    • Stemkoski, Lee
    • Pascale, Michael
書誌事項

Developing graphics frameworks with Python and OpenGL

Lee Stemkoski, Michael Pascale

CRC Press, 2021

First edition

この図書・雑誌をさがす
注記

Includes bibliographical references and index

Summary: "Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, post-processing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even

収録内容
  • Introduction to computer graphics
  • Introduction to Pygame and OpenGL
  • Matrix algebra and transformations
  • A scene graph framework
  • Textures
  • Light and shadow
内容説明・目次

内容説明

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.

目次

1. Introduction to Computer Graphics 2 Introduction to Pygame and OpenGL 3 Matrix Algebra and Transformations 4 A Scene Graph Framework 5 Textures 6 Light and Shadow

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