Developing graphics frameworks with Python and OpenGL
著者
書誌事項
Developing graphics frameworks with Python and OpenGL
CRC Press, 2021
First edition
大学図書館所蔵 全1件
注記
Includes bibliographical references and index
Summary: "Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, post-processing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even
収録内容
- Introduction to computer graphics
- Introduction to Pygame and OpenGL
- Matrix algebra and transformations
- A scene graph framework
- Textures
- Light and shadow
内容説明・目次
内容説明
目次
「Nielsen BookData」 より