Gaming utopia : ludic worlds in art, design, and media

Author(s)

    • Pederson, Claudia Costa

Bibliographic Information

Gaming utopia : ludic worlds in art, design, and media

Claudia Costa Pederson

Indiana University Press, c2021

  • : pbk

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Note

Includes bibliographical references (p. 237-255) and index

Description and Table of Contents

Description

In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world.

Table of Contents

Acknowledgments Introduction 1. The Avant-Garde Plays 2. Action, Participation, and the Digital Avant-Garde 3. Cybernetic Ecologies of Art and Counterculture 4. Gaming Electronic Civil Disobedience 5. A Dreampolitik of Persuasive and Other Queer Games Conclusion: Unfinished Processes References Index

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Details

  • NCID
    BC06394155
  • ISBN
    • 9780253054494
  • Country Code
    us
  • Title Language Code
    eng
  • Text Language Code
    eng
  • Place of Publication
    Bloomington
  • Pages/Volumes
    ix, 266 p.
  • Size
    23 cm
  • Classification
  • Subject Headings
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