Architecture and interaction : human computer interaction in space and place
著者
書誌事項
Architecture and interaction : human computer interaction in space and place
(Human-computer interaction series / editors-in-chief, Desney Tan, Jean Vanderdonckt)
Springer, c2016
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注記
Includes bibliographical references
内容説明・目次
内容説明
Ubiquitous
computing has a vision of information and interaction being embedded in the
world around us; this forms the basis of this book. Built environments are
subjects of design and architects have seen digital elements incorporated into
the fabric of buildings as a way of creating environments that meet the dynamic
challenges of future habitation.
Methods for
prototyping interactive buildings are discussed and the theoretical overlaps
between both domains are explored. Topics like the role of space and technology
within the workplace as well as the role of embodiment in understanding how
buildings and technology can influence action are discussed, as well as investigating the creation of place with new methodologies to
investigate the occupation of buildings and how they can be used to understand
spatial technologies.
Architecture
and Interaction
is aimed at researchers and practitioners in the field of computing who want to
gain a greater insight into the challenges of creating technologies in the
built environment and those from the architectural and urban design disciplines
who wish to incorporate digital information technologies in future buildings.
目次
Introduction.- Part I:
Interdisciplinary Dialogue.- Applying HCI Methods and Concepts to Architectural
Design (or Why Architects could use HCI, Even if They Don't Know It).- What Is It about Space that is Important in
Interaction? Let's Take the World From a Situated Point of View.- Part II:
Approaching Interaction in Space .- Supporting Fluid Transitions in Innovative
Learning spaces: Architectural, Social and Technological Factors.- Creative
Workplace Alchemies: Individual Workspaces and Collaboration Hotspots.- Getting
it Going: Explorations at the Intersection of Moving Bodies, Information
Technology & Architecture.- Measuring Interaction in Workplaces.- Part III:
Going Abstract about the Concrete.- Community Is the Message: Viewing Networked
Public Displays through McLuhan's Media Theory.- Embodied Interactions with
Adaptive Architecture.- Part IV: Activating Spaces.- Mapping the Intangible: On
Adaptivity & Relational Prototyping
in Architectural Design.- An Interactive
Simulation Environment for Adaptive Architectural Systems.- Robotic Building as
Physically Built Robotic Environments and Robotically Supported Building
Processes.- Part V: Sights and Magnifications.- Northern Urban Lights: Emplaced
Experiences of Urban Lighting as Digital Augmentation.- Reading and Responding to the Digital
Footprints of Mobile Visitors.- On
Potential Application of Interaction Design for Placemaking.
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