Hot tubs and Pac-Man : gender and the early video game industry in the United States (1950s-1980s)

著者
    • McDivitt, Anne Ladyem
書誌事項

Hot tubs and Pac-Man : gender and the early video game industry in the United States (1950s-1980s)

Anne Ladyem McDivitt

(Video games and the humanities / edited by Nathalie Aghoro ... [et al.], v. 1)

De Gruyter Oldenbourg, c2020

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注記

Includes bibliographical references (p. [122]-133) and index

内容説明・目次

内容説明

This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.

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詳細情報
  • NII書誌ID(NCID)
    BC0835731X
  • ISBN
    • 9783110664461
  • LCCN
    2020942035
  • 出版国コード
    gw
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Berlin
  • ページ数/冊数
    viii, 136 p.
  • 大きさ
    24 cm
  • 分類
  • 親書誌ID
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