Violence, perception, video games : new directions in game research : young academics at the clash of realities 2017-2018
著者
書誌事項
Violence, perception, video games : new directions in game research : young academics at the clash of realities 2017-2018
(Studies of digital media culture / [edited by Gundolf S. Freyermuth and Lisa Gotto], v. 11)
Transcript, c2019
大学図書館所蔵 全2件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references
内容説明・目次
内容説明
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.
目次
- Preface
- Introduction
- Reframing the Violence and Video Games Debate
- Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary
- Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames
- The (American) Way of Experiencing Video Game Violence
- Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT
- The Playing Voyeur. Voyeurism and Affect in the Age of Video Games
- The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games
- Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games
- Damage over Time. Structural Violence and Climate Change in Video Games
- Perceiving Video Games
- A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games
- Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool
- On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US
- Depression and Digital Games. An Investigation of Existing Uses of Therapy Games
- Perceived Behaviors of Personality-Driven
- From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception
- Survival Horror and Masochism. A Digression from the Modern Scopic Regime
- Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces
- Authors.
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