Making videogames : the art of creating digital worlds

書誌事項

Making videogames : the art of creating digital worlds

Duncan Harris & Alex Wiltshire

Thames and Hudson, 2022

  • : hbk

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内容説明・目次

内容説明

An in-depth visual guide presenting the captivating creative journeys behind the world's leading videogames. Making Videogames is an unprecedented snapshot of modern interactive entertainment, with insight from true pioneers about the most important games in the world. Illustrated with some of the most arresting in-game images ever seen in print, the book explores the unique alchemy of technical and artistic endeavour that constitutes the magic of videogames, striking a captivating balance between insight and accessibility. Across eleven chapters, each focusing on a specific game from AAA blockbusters such as Control and Half-Life: Alyx to cult breakthrough games including No Man's Sky and Return of the Obra Dinn, the book will document the incredible craft of videogame worldbuilding and visual storytelling via the world's most popular, but seldom fully understood, entertainment medium. The book's text orbits breathtaking, specially created imagery 'photographed' in-engine by the author, demonstrating the magic and method behind each studio's work. A book not only for die-hard videogame fanatics, but also for designer-creatives and the visually curious, Making Videogames is a thrilling showcase of the boundless creativity of this amazing industry.

目次

Introduction 1. Optimising Story 2. Lighting in Action 3. Building the Open World 4. Reinventing Virtual Reality 5. Faking Flight 6. A Theatre of Diplomacy 7. Procedural Worlds 8. Landscaping Joy 9. The Digital Actor 10. Fear Factory 11. The Soul of Simulation

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