Augmented and mixed reality for communities
著者
書誌事項
Augmented and mixed reality for communities
CRC Press, 2021
- : hbk
大学図書館所蔵 全2件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
"A science publishers book."
Includes bibliographical references and index
収録内容
- Against the instrumentalization of empathy : immersive technologies and social change / Rebecca Rouse
- The body and the eye : the I and the other : critical reflections on the promise of extended empathy in extended reality configurations / Anna Wiehl
- The Paris model : creating a sustainable and participatory civic media with and for the community through immersive experiences / Yonty Friesem
- The philosopher's stone as a design framework for defending truth and empowering communities / Bill Guschwan
- Designing living space : community engagement practices in rooted AR / Kelsey Cameron1 and Jessica Fitz Patrick
- The ethics of augmentation : a case study in contemplative mixed reality / Kevin Healey
- Life, liberty, and the pursuit of Pokémon : the tension between free speech and municipal tranquility / Brian D. Wassom
- Reconceptualizing video games for community spaces / David Antognoli
- Reflecting in space on time : augmented reality interactive digital narratives to explore complex histories / Hartmut Koenitz
- Augmented reality, aura, and the design of cultural spaces / Hank Blumenthal and Joshua A. Fisher
- Building a virtuous cycle of activism using art and augmented reality : a community of practice-based project / Janíce Tisha Samuels and Kelvin Ramirez
- XR content authoring challenges : the creator-developer divide / John T. Murray and Emily K. Johnson
- Motivation enhancement methods for community building in extended reality / Stylianos Mystakidis
内容説明・目次
内容説明
Using mixed and augmented reality in communities is an emerging media practice that is reshaping how we interact with our cities and neighbors. From the politics of city hall to crosswalks and playgrounds, mixed and augmented reality will offer a diverse range of new ways to interact with our communities. In 2016, apps for augmented reality politics began to appear in app stores. Similarly, the blockbuster success of Pokemon Go illustrated how even forgotten street corners can become a magical space for play. In 2019, a court case in Milwaukee, Wisconsin, extended first amendment rights to augmented reality.
For all the good that these emerging media provide, there will and have been consequences. Augmented and Mixed Reality for Communities will help students and practitioners navigate the ethical design and development of these kinds of experiences to transform their cities. As one of the first books of its kind, each chapter in the book prepares readers to contribute to the Augmented City. By providing insight into how these emerging media work, the book seeks to democratize the augmented and mixed reality space.
Authors within this volume represent some of the leading scholars and practitioners working in the augmented and mixed reality space for civic media, cultural heritage, civic games, ethical design, and social justice. Readers will find practical insights for the design and development to create their own compelling experiences. Teachers will find that the text provides in-depth, critical analyses for thought-provoking classroom discussions.
目次
PART 1: THE BODY IN THE XR COMMUNITY. Against the Instrumentalization of Empathy: Immersive Technologies and Social Change. The Body and the Eye-the I and the Other: Critical Reflections on the Promise of Extended Empathy in Extended Reality Configurations. The Civic Media Machine: Moving from a VR Use of Empathy Toward A Sustainable and Participatory Immersive Experience with and for the Community. The Philosopher's Stone as a Design Framework for Defending Truth and Empowering Communities. PART 2: SITUATING XR IN THE CITY. Designing Lived Space: Community Engagement Practices in Rooted AR. The Ethics of Augmentation: A Case Study in Contemplative Mixed Reality. Life, Liberty, and the Pursuit of Pokemon: The Tension Between Free Speech and Municipal Tranquility. Reconceptualizing Video Games for Community Spaces. PART 3: THE AUGMENTED CITY FOR EDUCATION. Reflecting in Space on Time: Augmented Reality Interactive Digital Narratives to Explore Complex Histories. Augmented Reality, Aura, and the Design of Cultural Spaces. Building a Virtuous Cycle of Activism Using Art & Augmented Reality: A Community of Practice-Based Project. PART 4: PREPARING THE AUGMENTED CITIZEN. XR Content Authoring Challenges: The Creator-Developer Divide. Motivation Enhancement Methods for Community Building in Extended Reality.
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