Videogames and the gothic

Author(s)

    • Kirkland, Ewan

Bibliographic Information

Videogames and the gothic

Ewan Kirkland

(Routledge advances in game studies)

Routledge, 2022

  • : hbk

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Note

Includes bibliographical references (p. [128]-136) and index

Description and Table of Contents

Description

This book will be a key contribution to both Gothic and digital game scholarship as it argues for close proximity between Gothic culture and the videogame medium itself This book explores the many ways Gothic literature and media have informed videogame design The book moves beyond the study of generic influences of horror on digital gaming, and focuses in on the Gothic, a less visceral mode tending towards the unsettling, the uncertain and the uncanny The book will have resonance with scholars and students in both Gothic and digital game scholarship, as well as those interested in Gothic novels, media and popular culture, digital games and interactive fiction

Table of Contents

Introduction 1. Haunting Ground 2. BioShock 3. Gone Home 4. What Remains of Edith Finch 5. Night in the Woods 6. Conclusion

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