Game theory basics
Author(s)
Bibliographic Information
Game theory basics
Cambridge University Press, [2021]
Related Bibliography 1 items
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Game theory basics / Bernhard von Stengel
BD0457381X
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Game theory basics / Bernhard von Stengel
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Content Type: text (rdacontent), Media Type: unmediated (rdamedia), Carrier Type: volume (rdacarrier)
Includes bibliographical references and index
Summary: "This book is an introduction to the mathematics of non-cooperative game theory. Each concept is explained in detail, starting from a main example, with a slowpaced proof of each theorem. The book has been designed and tested for self-study, and as an undergraduate course text with core chapters and optional chapters for different audiences. It has been developed over 15 years for a one-semester course on game theory at the London School of Economics and the distance learning program of the University of London, attended each year by about 200 third-year students in mathematics, economics, management, and other degrees. After studying this book, a student who started from first-year mathematics (the basics of linear algebra, analysis, and probability) will have a solid understanding of the most important concepts and theorems of non-cooperative game theory"-- Provided by publisher
Description and Table of Contents
Description
Table of Contents
- 1. Nim and Combinatorial Games
- 2. Congestion Games
- 3. Games in Strategic Form
- 4. Game Trees with Perfect Information
- 5. Expected Utility
- 6. Mixed Equilibrium
- 7. Brouwer's Fixed-Point Theorem
- 8. Zero-Sum Games
- 9. Geometry of Equilibria in Bimatrix Games
- 10. Game Trees with Imperfect Information
- 11. Bargaining
- 12. Correlated Equilibrium.
by "Nielsen BookData"