Mathematical insights into advanced computer graphics techniques
Author(s)
Bibliographic Information
Mathematical insights into advanced computer graphics techniques
(Mathematics for industry / editor in chief, Masato Wakayama, v. 32)
Springer, c2019
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Note
Includes bibliographical references
Description and Table of Contents
Description
This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research - fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium.
The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.
Table of Contents
Preface Introduction: Mathematics in Computer Graphics Yoshinori Dobashi
Part 1: Mathematics in Appearance Modeling Micro-Appearance Modeling of Fabrics
Shuang Zhao
Measuring the Light Reflectance with Mobile Devices
Roman Durikovic and Andrej Mihalik and Branislav Ballon and Pavol Kunovsky
Sparkling Effect in Virtual Reality Device
Roman Durikovic and Lucia Kunovska and Andrej Mihalik
Dappled tiling
Shizuo Kaji, Alexandre Derouet-Jourdan, and Hiroyuki Ochiai
Procedural Non Uniform Cellular Noise
Theo Jonchier, Marc Salvati and Alexandre Derouet-Jourdan
Part 2: Mathematics in Fluid Simulation Just Enough Non-Linearity
Theodore Kim
An Efficient Cloud Simulation with Adaptive Grid Structure
Kei Suzuki and Yoshinori Dobashi and Tsuyoshi Yamamoto
Recent Progress in Simulations of 3D Vortex Sheets with Surface Tension
Kazuki Koga and Mitsuaki Funakoshi
Part 3: Mathematics in Digital Fabrication and Visualization Physics-Based Computational Design for Digital Fabrication
Changxi Zheng
Design Tools in the Age of Personal Fabrication
Takeo Igarashi
Clustering and Layout of Graphs with Attributed Nodes
Takayuki Itoh
by "Nielsen BookData"