The second offline : doubling of time and place
著者
書誌事項
The second offline : doubling of time and place
(Advances in information and communication research, 3)
Springer, c2021
- : hbk
大学図書館所蔵 全4件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references
内容説明・目次
内容説明
This book presents current research on mobile Internet society. Past research was not able to show a clear analytical framework, thus was unable to close in on the fundamental changes in that society. This book, however, analyzes mobile Internet society by introducing the concept of "doubling of time and place" and the analytical framework of the "second offline." The emergence of the smartphone has made Internet use easier, and now, people are constantly using online information in the midst of their daily lives. Our society is transitioning from the first offline society, a society without being connected to Internet, to the second offline society, where users are connected to the Internet at all times. In this second offline society, our sense of time and place are beginning to change. Broadcast and communication media have made possible the overlapping of different places, which has been called the doubling of place. Furthermore, virtual reality (VR) and augmented reality (AR) technologies have enabled the overlap of different times, which this book calls the doubling of time. The smartphone makes both possible. With the second offline and the doubling of time and place as keywords, the book takes into consideration research that includes, among other topics, the media usage of young adults, selfies, education, social media usage, mobile games, work stations, and consumer activity in the mobile Internet society.
目次
1. Are You Second Offline?: The Doubling of Place and Time.- 2. Mobile Communication Technology and the Life-World: Examining the Implications of the Second Offline Concept from a Phenomenological Perspective.- Part 1 Society Transformed through Mobile Media.- 3. Merged Reality: A second "Second Offline".- 4. Application of XR to Regional Development.- 5. Media Mobilization and the Bricolage of Time and Place.- 6. Possibility of participatory design on mobile media.- 7. Workation and the Doubling of Time and Place: Topophilia and Nowstalgia.- Part 2 Mobile Media as a Cultural Milieu.- 8. Ambient Play: Understanding Mobile Games in Everyday Life.- 9. Re-Genesis of 'Now' by Parasites' Interruptions/Advents: Mobile Media Solipsist and the Re-Enchanted 'Possible Worlds'.- 10. The Importance of Place in the Second-Offline Life: Geographical Differences in Social Media Usage and Online Gaming Behavior.- 11. The Impact of Emerging Media on Education and Teaching Methods.- 12. Gazing at Oneself: the Bodily Mode of the Selfie.- Part 3 Social Media and Mobile Society.- 13. Spatial Practices of the Second Offline.- 14. Carrying relationships: city, social network, mobile media.- 15. Social media use and Translocality amoung Japanese young adults.- Index.
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