Fundamentals of computer graphics
著者
書誌事項
Fundamentals of computer graphics
CRC Press, Taylor & Francis Group, 2022
5th ed
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注記
Includes bibliographical references (p.681-687) and index
Date on CRC Press website: Published 2021
内容説明・目次
内容説明
Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures
A text now printed entirely in four-color to enhance illustrative figures of concepts
目次
1 Introduction
2 Miscellaneous Math
3 Raster Images
4 Ray Tracing
5 Surface Shading
6 Linear Algebra
7 Transformation Matrices
8 Viewing
9 The Graphics Pipeline
10 Signal Processing
11 Texture Mapping
12 Data Structures for Graphics
13 Sampling
14 Physics-Based Rendering
15 Curves
Michael Gleicher
16 Computer Animation
Michael Ashikhmin
17 Using Graphics Hardware
Peter Willemsen
18 Color
Erik Reinhard and Garrett Johnson
19 Visual Perception
William B. Thompson
20 Tone Reproduction
Erik Reinhard
21 Implicit Modeling
Brian Wyvill
22 Computer Graphics in Games
Naty Hoffman
23 Visualization
Tamara Munzner
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