Fundamentals of computer graphics

著者

書誌事項

Fundamentals of computer graphics

Steve Marschner, Peter Shirley, with Michael Ashikhmin ... [et al.]

CRC Press, Taylor & Francis Group, 2022

5th ed

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注記

Includes bibliographical references (p.681-687) and index

Date on CRC Press website: Published 2021

内容説明・目次

内容説明

Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts

目次

1 Introduction 2 Miscellaneous Math 3 Raster Images 4 Ray Tracing 5 Surface Shading 6 Linear Algebra 7 Transformation Matrices 8 Viewing 9 The Graphics Pipeline 10 Signal Processing 11 Texture Mapping 12 Data Structures for Graphics 13 Sampling 14 Physics-Based Rendering 15 Curves Michael Gleicher 16 Computer Animation Michael Ashikhmin 17 Using Graphics Hardware Peter Willemsen 18 Color Erik Reinhard and Garrett Johnson 19 Visual Perception William B. Thompson 20 Tone Reproduction Erik Reinhard 21 Implicit Modeling Brian Wyvill 22 Computer Graphics in Games Naty Hoffman 23 Visualization Tamara Munzner

「Nielsen BookData」 より

詳細情報

  • NII書誌ID(NCID)
    BC10295565
  • ISBN
    • 9780367505035
  • LCCN
    2021008492
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Boca Raton
  • ページ数/冊数
    xv, 700 p.
  • 大きさ
    25 cm
  • 分類
  • 件名
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