Unity game audio implementation : a practical guide for beginners

著者

    • Coggan, Andrew

書誌事項

Unity game audio implementation : a practical guide for beginners

Andrew Coggan

(A Focal Press book)

Routledge, 2022

  • : pbk.

大学図書館所蔵 件 / 1

この図書・雑誌をさがす

注記

Includes index

内容説明・目次

内容説明

- Highly accessible and code-free introduction to game audio, suitable for a wide range of undergraduate courses, such as music production, sound design and composition - Accompanied by eresources, including downloadable projects for each chapter - A great addition to our growing catalogue of game audio titles

目次

1 Introduction to Game Audio and the Unity game engine 2 Game Audio Sound Design and creation 3 Game sound editing techniques 4 Importing assets into Unity and placing sounds in gameworld 5 Understanding basic game mechanics and generic Unity tools 6 Set up main game project, creating a project plan and Game Audio Design documentation 7 Trigger Areas and Reverb Zones 8 Recording, processing, and implementing dialogue 9 Audio Implementation of character and enemy SFX 10 Audio Implementation of game mechanics and cutscenes 11 Interactive music 12 Unity Mixer routing and effects and additional audio scripts 13 Bonus chapter - expanding/improving upon existing implementation 14 What to do next

「Nielsen BookData」 より

関連文献: 1件中  1-1を表示

詳細情報

ページトップへ