Unity game audio implementation : a practical guide for beginners
著者
書誌事項
Unity game audio implementation : a practical guide for beginners
(A Focal Press book)
Routledge, 2022
- : pbk.
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注記
Includes index
内容説明・目次
内容説明
- Highly accessible and code-free introduction to game audio, suitable for a wide range of undergraduate courses, such as music production, sound design and composition
- Accompanied by eresources, including downloadable projects for each chapter
- A great addition to our growing catalogue of game audio titles
目次
1 Introduction to Game Audio and the Unity game engine
2 Game Audio Sound Design and creation
3 Game sound editing techniques
4 Importing assets into Unity and placing sounds in gameworld
5 Understanding basic game mechanics and generic Unity tools
6 Set up main game project, creating a project plan and Game Audio Design documentation
7 Trigger Areas and Reverb Zones
8 Recording, processing, and implementing dialogue
9 Audio Implementation of character and enemy SFX
10 Audio Implementation of game mechanics and cutscenes
11 Interactive music
12 Unity Mixer routing and effects and additional audio scripts
13 Bonus chapter - expanding/improving upon existing implementation
14 What to do next
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