The complete guide to Blender graphics : computer modeling & animation
Author(s)
Bibliographic Information
The complete guide to Blender graphics : computer modeling & animation
(An A K Peters book)
CRC Press, 2022
7th ed
- : hbk
Available at 2 libraries
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Note
"Introducing Blender version 3.0.0"--Cover
Includes index
Description and Table of Contents
Description
The book provides instruction for New Users starting at the very beginning.
Instruction is presented in a series of chapters incorporating visual reference to theprogram's interface.
The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
Table of Contents
Introduction
Download and Installation
The Author
Acknowledgements
Preamble
CH01 Understanding the Interface
CH02 Editors-Workspaces-Themes
CH03 Navigate and Save
CH04 Objects in the 3D View Editor
CH05 Editing Objects
CH06 Editing Tools
CH07 Modifiers
CH08 Editing with Generate Modifiers
CH09 Editing with Deform Modifiers
CH10 Editing Using Curves
CH11 Editing Techniques and Examples
CH12 The Outliner and Collections
CH13 3D Text
CH14 Viewport Shading
CH15 Scene Lighting and Cameras
CH16 Nodes - Materials and Textures
CH17 Textures
CH18 Node System and Usage
CH19 Rendering
CH20 Animation
CH21 Constraints
CH22 Armature and Character Rigging
CH23 Shape Keys and Action Editors
CH24 Particle Systems
CH25 Physics and Simulation
CH26 Dynamic Paint
CH27 Installing Add-Ons
CH28 Grease Pencil - 2D Animation
CH29 Making a Movie
CH30 Drivers
CH31 Cycles & Workbench Render
Appendix A
Internet Resources
Index
by "Nielsen BookData"