The complete guide to Blender graphics : computer modeling & animation

Author(s)

    • Blain, John M.

Bibliographic Information

The complete guide to Blender graphics : computer modeling & animation

John M. Blain

(An A K Peters book)

CRC Press, 2022

7th ed

  • : hbk

Available at  / 2 libraries

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Note

"Introducing Blender version 3.0.0"--Cover

Includes index

Description and Table of Contents

Description

The book provides instruction for New Users starting at the very beginning. Instruction is presented in a series of chapters incorporating visual reference to theprogram's interface. The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program. Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.

Table of Contents

Introduction Download and Installation The Author Acknowledgements Preamble CH01 Understanding the Interface CH02 Editors-Workspaces-Themes CH03 Navigate and Save CH04 Objects in the 3D View Editor CH05 Editing Objects CH06 Editing Tools CH07 Modifiers CH08 Editing with Generate Modifiers CH09 Editing with Deform Modifiers CH10 Editing Using Curves CH11 Editing Techniques and Examples CH12 The Outliner and Collections CH13 3D Text CH14 Viewport Shading CH15 Scene Lighting and Cameras CH16 Nodes - Materials and Textures CH17 Textures CH18 Node System and Usage CH19 Rendering CH20 Animation CH21 Constraints CH22 Armature and Character Rigging CH23 Shape Keys and Action Editors CH24 Particle Systems CH25 Physics and Simulation CH26 Dynamic Paint CH27 Installing Add-Ons CH28 Grease Pencil - 2D Animation CH29 Making a Movie CH30 Drivers CH31 Cycles & Workbench Render Appendix A Internet Resources Index

by "Nielsen BookData"

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