The gates of death
Author(s)
Bibliographic Information
The gates of death
(Fighting fantasy, 12)
Scholastic, 2018
Available at 1 libraries
  Aomori
  Iwate
  Miyagi
  Akita
  Yamagata
  Fukushima
  Ibaraki
  Tochigi
  Gunma
  Saitama
  Chiba
  Tokyo
  Kanagawa
  Niigata
  Toyama
  Ishikawa
  Fukui
  Yamanashi
  Nagano
  Gifu
  Shizuoka
  Aichi
  Mie
  Shiga
  Kyoto
  Osaka
  Hyogo
  Nara
  Wakayama
  Tottori
  Shimane
  Okayama
  Hiroshima
  Yamaguchi
  Tokushima
  Kagawa
  Ehime
  Kochi
  Fukuoka
  Saga
  Nagasaki
  Kumamoto
  Oita
  Miyazaki
  Kagoshima
  Okinawa
  Korea
  China
  Thailand
  United Kingdom
  Germany
  Switzerland
  France
  Belgium
  Netherlands
  Sweden
  Norway
  United States of America
Description and Table of Contents
Description
PART STORY, PART GAME - PURE ADVENTURE!
"A new way of telling stories and in many ways the birth
of modern gaming, these books captured the imaginations of a generation
of kids - it's great to think that a new generation are
going to be similarly captivated" bestselling author Charlie
Higson
A long-time fan of Fighting Fantasy, Charlie Higson brings
his own brand of heart-stopping action, terrifying monsters and page-turning
plotting to Allansia... expect the unexpected!
In this addition to the multi-million-copy-selling Fighting Fantasy
series, YOU - the hero - must respond to a
call for help from the people of Allansia. Your quest to the Temple
of Miracles in the Invisible City will be challenging and dangerous,
and your simple mission will soon take a darker turn as you
face the legendary Gates Of Death. On the other side waits the
Queen Of Darkness, Ulrakhaar. To stop her, and save Titan from destruction,
you will have to venture further than ever before...
to the Kingdom Of The Dead.
ABOUT THE SERIES
The multi-million copy globally bestselling choose-your-own-adventure
series is repackaged and reignited for a brand new generation
of children.
All you need is a dice and you can choose which way the story
goes
Be careful - the main character can die at any point!
20 million copies sold worldwide in 32 languages
Perfect for kids who love gaming
A great way to encourage children away from gaming on
screens and get them back into reading books!
by "Nielsen BookData"