Dramatic storytelling & narrative design : a writer's guide to video games and transmedia
Author(s)
Bibliographic Information
Dramatic storytelling & narrative design : a writer's guide to video games and transmedia
CRC Press, c2020
- : pbk
Available at 2 libraries
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Note
Includes bibliographical references (p. 163-164) and index
Description and Table of Contents
Description
"One of the best Storytelling books of all time" - BookAuthority
This book provides an industry professional's firsthand POV into narrative design's practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character archetype breakdowns. The author widens the understanding of game narrative to include examples from other media. He will also break the structure down of two popular games and show how the structural elements are applied in practice. In addition to discussing industry trends (including Fortnite, Twitch, and Netflix's interactive TV shows), the author illustrates how the leveraging of transmedia can make a video game franchise enduring over time. Because media appetites are radically changing, designing a story experience across various media outlets is not only preferable to meet the high demands of millennial and GenZ consumers; it's necessary as well.
Key Features:
Practical how-to's to meet the ever-increasing studio demands for a narrative designer
Critical analysis of the narrative of two best-selling games
Samples of a story structure diagram, character polling, transmedia release timeline, and a branching conversation tree
Deep breakdowns and definitions of story beats and dramatic devices
Pro-tips on better documentation and overall job preparedness
Table of Contents
Chapter 1: What is Narrative Design? Chapter 2: Five Examples of Narrative Design Chapter 3: What is Transmedia?. Chapter 4: IV. How do games and transmedia work together? Chapter 5: Rules for Success . Chapter 6:Transferable Roles outside of games Chapter 7:The Future
by "Nielsen BookData"