Japanese role-playing games : genre, representation, and liminality in the JRPG
著者
書誌事項
Japanese role-playing games : genre, representation, and liminality in the JRPG
Lexington Books, c2022
- : cloth
大学図書館所蔵 全11件
  青森
  岩手
  宮城
  秋田
  山形
  福島
  茨城
  栃木
  群馬
  埼玉
  千葉
  東京
  神奈川
  新潟
  富山
  石川
  福井
  山梨
  長野
  岐阜
  静岡
  愛知
  三重
  滋賀
  京都
  大阪
  兵庫
  奈良
  和歌山
  鳥取
  島根
  岡山
  広島
  山口
  徳島
  香川
  愛媛
  高知
  福岡
  佐賀
  長崎
  熊本
  大分
  宮崎
  鹿児島
  沖縄
  韓国
  中国
  タイ
  イギリス
  ドイツ
  スイス
  フランス
  ベルギー
  オランダ
  スウェーデン
  ノルウェー
  アメリカ
注記
Includes bibliographical references and index
内容説明・目次
内容説明
Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting "social games" for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
目次
Acknowledgments
A Note on Names and Sources
List of Figures and Tables
Introduction
Jeremie Pelletier-Gagnon and Rachael Hutchinson
Part One: Genre
Chapter 1: Evolution of a Genre: Dragon Quest and the JRPG
Yuhsuke Koyama
Chapter 2: Japan's Hard(ware) Power: Consoles, Culture, and the Mass Appeal of Japanese Role-Playing Games
Noekkvi Jarl Bjarnason
Chapter 3: Tutorial Characters and Rhetorical Strategies: Comparing Mother and Final Fantasy
Fanny Barnabe
Chapter 4: Challenging Linearity: Microstructures and Meaning-making in Trails of Cold Steel III
Joleen Blom
Chapter 5: "Is JRPG Old Fashioned?": Genre, Circulation, and Identity Crisis in Black Rock Shooter: The Game
Jeremie Pelletier-Gagnon
Part Two: Representation
Chapter 6: Harmonized Dissonance: Parodies of Japan's America in Earthbound
Benjamin Whaley
Chapter 7: From Cleric to Daemon: Narrative and Ludic Agencies of Female Characters in the Tales of Series
Loic Mineau-Murray
Chapter 8: Beyond Status Effects: Disability and Japanese Role-Playing Games
Andrew Campana
Chapter 9: Empathy for the Blind: Negotiating Disability in Final Fantasy XV
Rachael Hutchinson
Chapter 10: Everyday Aesthetics and Social Reform in Persona 5
Frank Mondelli
Part Three: Liminality
Chapter 11: Creating Community in Persona 3: Japanese Role-playing Games as Networked Practice
Douglas Schules
Chapter 12: Networked Asymmetry: Uncanny Traces in the Dark Souls Series
Daniel Johnson
Chapter 13: Pseudo-allegory in Final Fantasy XIV
William Huber
Chapter 14: Traces of Change in JRPG History: Mythological Thinking in Fate / Grand Order and Pokemon GO
Daichi Nakagawa
About the Contributors
「Nielsen BookData」 より