The game narrative toolbox

著者

    • Heussner, Tobias
    • Finley, Toiya Kristen
    • Hepler, Jennifer Brandes
    • Lemay, Ann

書誌事項

The game narrative toolbox

Tobias Heussner, Toiya Kristen Finley, Jennifer Brandes Hepler, Ann Lemay

(Focal Press game design workshops)

Focal Press, 2015

  • : pbk

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注記

Includes bibliographical references and index

内容説明・目次

内容説明

Learn how to create compelling game storylines. Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects. This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.

目次

Introduction Chapter 1: What is Narrative Design? Chapter 2: The Concept Chapter 3: Worldbuilding Chapter 4: Characters Chapter 5: Story Chapter 6: Implementation and Production Chapter 7: Dialogue Chapter 8: Cutscenes and Cinematics Chapter 9: Troubleshooting Conclusion Resources Glossary

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