You've been played : how corporations, governments, and schools use games to control us all

Author(s)

    • Hon, Adrian

Bibliographic Information

You've been played : how corporations, governments, and schools use games to control us all

Adrian Hon

Basic Books, [2022]

Available at  / 1 libraries

Search this Book/Journal

Note

Content Type: text (rdacontent), Media Type: unmediated (rdamedia), Carrier Type: volume (rdacarrier)

Includes bibliographical references and index

Summary: "A call-center worker patiently troubleshoots a customer's broken printer, while a cartoon character in a corner of his screen chides him for sounding too unengaged. An exhausted Uber driver needs extra cash, so she accepts a pop-up Quest on her app: drive another three trips to get a $6 bonus. At home, her partner spends hundreds of hours combing through obscure forums about the QAnon conspiracy theory: uncovering clues and drawing connections feels just like a game. This isn't a dystopian fantasy: points, badges, achievements, and leaderboards are slowly creeping into every aspect of modern life. In You've Been Played, neuroscientist and game designer Adrian Hon provides a blistering takedown of how corporations, schools, and governments are using games to coerce and control workers, students, and all citizens. Although this trend-called gamification-can sometimes work for our benefit, Hon shows us that, in fact,it is more often a high-tech means for behavioral, physical, and emotional exploitation

Contents of Works

  • The rise of gamification
  • Level up your life
  • Grind and punishment
  • Doing it well
  • The gamification of games
  • The magnificent bribe
  • "I've done my research"
  • The world as game
  • The treasury of merit
  • Escaping softlock

Details

Page Top