C how to program : with case studies introducing applications programming and systems programming

書誌事項

C how to program : with case studies introducing applications programming and systems programming

Paul Deitel, Harvey Deitel

Pearson Education, c2023

9th ed., Global ed

タイトル別名

C : how to program

How to program : C

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注記

Includes index

内容説明・目次

内容説明

This print textbook is available for you to rent for your classes. The Pearson print rental program provides you with affordable access to learning materials, so you go to class ready to succeed. C How to Program is a user-friendly, code-intensive introduction to C programming with case studies introducing applications and system programming. Like other texts of the Deitels' How to Program series, the book's modular presentation serves as a detailed beginner source of information for college students looking to embark on a career in coding, or instructors and software-development professionals seeking to learn how to program with C. The signature Deitel live-code approach presents concepts in the context of 142 full-working programs rather than incomplete snips of code. This gives you a chance to run each program as you study it and see how your learning applies to real-world programming scenarios. Current standards, contemporary practice, and hands-on learning opportunities are integrated throughout the 9th Edition. Over 340 new integrated Self-Check exercises with answers allow you to test your understanding of important concepts - and check your code - as you read. New and enhanced case studies and exercises use real-world data and focus on the latest ACM/IEEE computing curricula recommendations, highlighting security, data science, ethics, privacy, and performance concepts.

目次

PART 1: (Introductory) Programming Fundamentals Quickstart Introduction to Computers and C: Test-Driving Microsoft Visual Studio, Apple Xcode, GNU gcc, and GNU gcc in a Docker container Intro to C Programming: Input, Output, Types, Arithmetic, Decision Making Structured Program Development: Algorithmic Development, Problem Solving, if, if/else, while Program Control: for, do/while, switch, break, continue, Logical Operators Functions: Custom Functions, Simulation, Random-Number Generation, Enumerations, Function Call and Return Mechanism, Recursion, Recursive Factorial, Recursive Fibonacci PART 2: (Intermediate) Arrays, Pointers, and Strings Arrays: One- and Two-Dimensional Arrays, Passing Arrays to Functions, Searching, Sorting Pointers: Pointers operators & and *, Pass-By-Value vs. Pass-By-Reference, Array and Pointer Relationship Characters and Strings: C Standard Library String- and Character-Processing Functions PART 3: (Intermediate) Formatted Input/Output, Structures, and File Processing Formatted Input/Output: scanf and printf formatting Structures, Unions, Bit Manipulation and Enumerations: Creating Custom Types with structs and unions, Bitwise Operators, Named Constants File Processing: Streams, Text and Binary Files, CSV Files, Sequential and Random-Access Files PART 4: (Advanced) Algorithms and Data Structures Data Structures: Dynamic Memory Allocation and Deallocation, Lists, Stacks, Queues, Binary Trees Computer-Science Thinking: Sorting Algorithms and Big O Insertion Sort, Selection Sort, Merge Sort, Additional Algorithms including Quicksort in the Exercises PART 5: (Advanced) Preprocessor and Other Topics Preprocessor: #include, Conditional Compilation, Macros with Arguments, Assertions Other Topics: Variable-Length Argument Lists, Command-line Arguments, Multiple-Source-Pile Programs, extern, exit/atexit, calloc/realloc, goto, Numeric Literal Suffixes, Signal Handling Appendices Operator Precedence Chart ASCII Character Set Numerical Integration Number Systems Multithreading/Multicore and other C18/C11/C99 Topics Intro to Object-Oriented Programming Concepts Online Appendices F-H. Using the Visual Studio Debugger, Using the GNU gdb Debugger, and Using the Xcode Debugger Case Studies System Programming Case Studies Systems Software: Building Your Own Computer Systems Software: Building Your Own Compiler Embedded Systems Programming: Robotics with the Webots Simulator Performance with Multithreading and Multicore Systems Applications Programming Case Studies Random-Number Simulation: Building a Casino Game Random-Number Simulation: Card Shuffling and Dealing Random-Number Simulation: The Tortoise and the Hare Race Intro to Data Science: Survey Data Analysis Direct-Access File Processing: Transaction-Processing System Visualizing a Sorting Algorithm: Merge Sort Artificial Intelligence/Data Science: NLP: Who Wrote Shakespeare's Works? Artificial Intelligence/Data Science: Machine Learning with the GNU Scientific Library Game Programming: SpotOn Game with the raylib Library Game Programming: Cannon Game with the raylib Library Security and Cryptography: Implementing a Vigenere Cipher Visualization with gnuplot: Law of Large Numbers Animation Web Services and the Cloud: libcurl and OpenWeatherMap

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詳細情報

  • NII書誌ID(NCID)
    BC1325230X
  • ISBN
    • 9781292437071
  • 出版国コード
    us
  • タイトル言語コード
    eng
  • 本文言語コード
    eng
  • 出版地
    Harlow
  • ページ数/冊数
    831 p.
  • 大きさ
    26 cm
  • 分類
  • 件名
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