EA sports FIFA : feeling the game

書誌事項

EA sports FIFA : feeling the game

edited by Raiford Guins, Henry Lowood, and Carlin Wing

Bloomsbury Academic, 2022

  • : HB

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注記

Includes bibliographical references (p. [239]-266) and index

内容説明・目次

内容説明

If there is anything close to a universal game, it is association football, also known as soccer, football, fussball, futbol, fitba, and futebol. The game has now moved from the physical to the digital - EA's football simulation series FIFA - with profound impacts on the multibillion sports and digital game industries, their cultures and players. Throughout its development history, EA's FIFA has managed to adapt to and adopt almost all video game industry trends, becoming an assemblage of game types and technologies that is in itself a multi-faceted probe of the medium's culture, history, and technology. EA Sports FIFA: Feeling the Game is the first scholarly book to address the importance of EA's FIFA. From looking at the cultures of fandom to analyzing the technical elements of the sports simulation, and covering the complicated relations that EA's FIFA has with gender, embodiment, and masculinity, this collection provides a comprehensive understanding of a video game series that is changing the way the most popular sport in the world is experienced. In doing so, the book serves as a reference text for scholars in many disciplines, including game studies, sociology of sports, history of games, and sports research.

目次

Acknowledgements Dedication List of Contributors Warm-Up: "Football is Life" John Markoff (Journalist, USA) Pre-Game Raiford Guins (Indiana University, Bloomington, USA), Henry Lowood (Stanford University, USA), and Carlin Wing (Scripps College, USA) I. Attack 1. Ritualized Exclusion, Limited Inclusion: Virtual Representations of Women's Football Michael Pennington (Bath Spa University, UK) 2. Fine-Tuning Feel Carlin Wing (Scripps College, USA) 3. Avatar Bodies That Matter: The Work of "Realism" in Gendered Representation Mel Stanfill (University of Central Florida, USA) and Anastasia Salter (University of Central Florida, USA) II. Midfield 4. Microtransaction Politics in FIFA Ultimate Team: Game Fans, Twitch Streamers, and Electronic Arts Piotr Siuda (Kazimierz Wielki University, Poland) and Mark R. Johnson (University of Sydney, Australia) 5. "Where There is Smoke, There is Fire ...": The FIFA Engine and Its Discontents" Henry Lowood (Stanford University, USA) 6. What the FUT? Abe Stein (Sports Innovation Lab, MIT, USA) III. Defense 7. Playing with Oneself: Six Notes on Fantasies and Frustrations of Famous Footballers Ranjodh Singh Dhaliwal (University of Notre Dame, USA) 8. Under Control: The Experience of Progressive Play in the Management Simulations of EA's FIFA Series Matt Bouchard (University of Toronto and University of Alberta, Canada) 9. "Let's Take a FIFA!": Football and the Free-time Practices of At-risk Youth Under Remand Emma Witkowski (RMIT University, Australia) and Rune K.L. Nielsen (IT University of Copenhagen, Denmark) 10. Playing To Win Christopher A. Paul (Seattle University, USA) 11. Playing Games with my Feelings or, Musing on Leeds United Football Club's FIFA 20 Decides! Raiford Guins (Indiana University, Bloomington, USA) Post-Game Analysis Mia Consalvo (Concordia University, Canada) Bibliography Index

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